Silent Hill 2's remake has an achievement for the faint of heart who don't want to enter the creepy town at all, even though there's no secret Far Cry 4-style ending
You can't just run away from Silent Hill, but trying will reward you nonetheless
Silent Hill 2's remake is out now for those who paid for early access, and players slightly more nervous about the whole going into a foggy, creepy town thing might accidentally stumble across a fun bonus achievement right at the start of the horror game.
As reported by Automaton, it turns out that in the remake, players can attempt to turn away from the foreboding setting altogether, and make protagonist James Sunderland walk back up the road in a desperate attempt to leave before he's faced with the horrors within. Unfortunately, there's no Far Cry 4-style secret ending that lets you roll credits within the opening minutes of the game, as you'll just be greeted by an invisible wall to halt your escape. That doesn't mean you're not rewarded for trying, though.
Reaching this point of no return will give you a shiny achievement called "No Turning Back Now" – just to rub it in for anyone feeling particularly scared of what's to come that they're in it for the long haul (unless they just turn the game off, of course). So, if you're trying to collect every achievement or trophy possible, make sure you're not too quick to rush into the action, and get that little bit of backtracking in before you dive into things.
At GamesRadar+, Leon gave Bloober Team's take on the horror classic three and a half stars out of five in his Silent Hill 2 review, praising its atmosphere and scares, but noting that it "stays too close to the source material," and "shies away from improvements" that could have enhanced one of the best Silent Hill games.
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I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.