Making Studio Ghibli buildings in cozy builder Tiny Glade gives me purpose

Studio Ghibli in Tiny Glade
(Image credit: Pounce Light, Studio Ghibli)

Fellow creatives will understand that sometimes, when the all-consuming creative urge sets in and threatens your peace of mind, you just have to make Studio Ghibli buildings in a sandbox builder. Booting up your favourite freebuild game – be it The Sims, Minecraft, even Roblox if you're still fresh out of the womb – can be a fantastic creative outlet. But if you really want to nail those cosy Studio Ghibli vibes, Tiny Glade by Pouncelight Games is the one to watch. Because what's better than trying to capture Miyazaki vibes on a rainy summer's day? Getting your Ghibli on in a cute, cottagecore castle building game featuring tiny umbrella-wielding sheep, that's what. 

I started making these Ghibli buildings in the Tiny Glade demo on a whim. I'd had some time to get used to the controls and the countless easter eggs the devs have thrown in. There are just so many versatile tools to work with here, and although I've had to take some liberties due to the lack of fences, and no gable overhang, I'm actually quite proud of these.

Anyway, starting my cosy Ghibli Build series has got me wondering why I feel the need to have a goal in sandbox games.

Home sweet Studio Ghibli home

I made Ponyo's house in Tiny Glade - YouTube I made Ponyo's house in Tiny Glade - YouTube
Watch On

If you've ever challenged yourself to design a real-life city in Cities: Skylines, or followed along with a fan-made design challenge on The Sims (like those Berry simming challenges I was obsessed with), you'll understand the need for self-imposed goals in a sandbox game. For those of us who flirt with the muses daily, it's important to find somewhere to put all that excess creativity or we'll simply shrivel up – at least it feels that way. Thankfully, freebuild games like Townscaper, or Tiny Glade give us that quick hit for channelling the creative urge without all the clean-up non-digital artforms come with. In one way they're exceptionally freeing, but while games with unlimited creative freedom sound great in theory, all that choice can make you feel a little paralyzed. It's the overwhelming fear of the blank page coming back to haunt me in game form.

If this is all sounding familiar just remember: there's no shame in wanting a specific goal to work toward. There are entire gaming communities out there based around this goal-oriented sandbox habit. I've always loved that players will rally together to give each other direction in playing with what's ostensibly a digital toy.

With clear prompts like "Make some Studio Ghibli buildings", that spooky blank canvas becomes a roadmap – something to be accomplished. It keeps us from feeling adrift in an ocean of possibilities. And when you finally hit those little creative goals you'd set for yourself, it feels like you haven't just wasted two hours when you could have been doing housework (shhh). It's testament to how adept you are at using a limited toolset to design something beautiful, and you'll often surprise yourself using it in unexpected ways.

Studio Ghibli in Tiny Glade

(Image credit: Pounce Light, Studio Ghibli)

Freebuild games like Townscaper, or Tiny Glade give us that quick hit for channelling the creative urge.

If my Game Design Masters course taught me one thing, it's that a solid framework and light limitations really encourage players to think outside the box. It might sound counterintuitive but, with the right mindset and a good set of tools, restrictions actually have the power to improve the creative process. Even in its limited demo state, Tiny Glade has so much potential for improvised wonders. I mean, take for example  this player who's been using lamp-posts as raised walkways. It's amazing what people can do with a little creative licence.

The Tiny Glade devs understand that people like us want goals for their little builder, so they've been driving engagement with prompts like #TinyHouseonaHill and #TinyWizardTower, to give their players little creative goals while they wait for the full release. The fact that the game just slipped past the million wishlist mark goes to show it's working.

All that engagement has also saved my new favourite hobby from disappearing off Steam, because Pouncelight Games has announced they'll be leaving the demo live until June 23 to give players a little more time to make delightful cottagecore goodies. If you wishlist Tiny Glade on Steam now, maybe they'll leave it up a little longer for us.


Check out some of the best city builder games to play next

CATEGORIES
Katie Wickens
Freelance writer

Katie is a freelance writer with almost 5 years experience in covering everything from tabletop RPGs, to video games and tech. Besides earning a Game Art and Design degree up to Masters level, she is a designer of board games, board game workshop facilitator, and an avid TTRPG Games Master - not to mention a former Hardware Writer over at PC Gamer.

Read more
Wanderstop screenshot showing the main character sitting on a bench next to a jovial man holding a cup of tea next to a Big in 2025 logo
Wanderstop is a cozy management sim about a burned-out warrior who'd much rather be fighting than running a tea shop
Whisper of the House screenshot of a living room with Shiba Inu decals
The Sims meets Unpacking in this cozy Steam Next Fest demo that could easily have eaten up hours of my free time
Big in 2025 Two Point Museum montage, showing a family in front of a fossil, more fossils, a zoomed out museum, and a haunted hand
"Player expression" has been vital for Two Point Museum, whether you're displaying captured ghosts or frozen cavemen in your dream exhibit
Wilmot Works It Out screenshot showing Wilmot who's a square with a face receiving a delivery of puzzle pieces at the front door
Wilmot Works It Out might be the perfect puzzle game if you hate Jigsaws as much as I do
Screenshot from Wanderstop's debut trailer, showing main character Alma looking solemnly at the ground.
Legendary indie dev returns with a farming sim that couldn't be more different from the game that made them famous, all about an ex-warrior who hates the cozy life
The hideout in Assassin's Creed Shadows, using the tile editor to customize the base
Assassin's Creed Shadows channels The Sims with its customizable base: "It's good to have a home and a place where you feel at ease"
Latest in Simulation
inZOI Character Studio trailer screenshot showing a young woman with ginger-y hair and a light baseball cap smiling to the side
The Sims competitor inZOI dethrones Hollow Knight: Silksong to become most wishlisted game on Steam
American Truck Simulator
3,348 days later, American Truck Simulator is finally delivering the DLC I've been waiting for longer than Hollow Knight fans have been anticipating Silksong
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
inZOI Character Studio trailer screenshot showing a young woman with ginger-y hair and a light baseball cap smiling to the side
If you can't get enough of killing Sims in The Sims 4, iNZOI offers "16 different types of deaths" to inflict upon your poor unsuspecting Zois
Boro and Alta sit on a bench together in Wanderstop
"It's OK for me to move on": Years after scoring Minecraft, composer C418's latest project is about running a cozy tea shop with a "stupidly complex music system"
Roblox
Roblox CEO tells concerned parents not to "let your kids be on Roblox" even if it "sounds a little counter-intuitive"
Latest in Features
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Yasuke looks at a shrine in the water in Assassin's Creed Shadows On The Radar
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird