Marvel's Spider-Man reportedly made a whopping $3.8 billion, although the math doesn't seem to add up

Marvel's Spider-Man
(Image credit: Insomniac Games)

We all had a feeling Marvel's Spider-Man sold well, but did you know it apparently made a whopping $3.8 billion?

According to the LinkedIn profile of Kevin Kimball, a former global group marketing manager at PlayStation, he oversaw the efforts for Spider-Man "achieving a 971% sales surge in its first year, selling over 20M units globally and generating $3.8B in revenue." This was first highlighted on Twitter by bogorad222.

The maths on this is seems a little fishy, as 20 million units shipped at $70 only adds up to $1.4 billion. That's still a staggering amount, but less than half what Kimball claims. The figure could also include DLC sales which could bump the revenue up substantially, though it's not clear by how much. We've reached out to Kimball for clarification.

Either way, this is an astonishing amount of money for a single game to bring in on just one console. The game launched in 2018 for PS4, was then remastered for PS5 in 2020, and it finally came to PC in 2022. Kimball wasn't at PlayStation by the time of the PS5 or PC versions, so these figures probably only relate to the original PS4 version of the game.

Unfortunately, even a massive hit like this doesn't guarantee job security, as Sony laid off 900 people in February this year, including staff at Marvel's Spider-Man developer Insomniac Games, as well as Guerrilla Games and Naughty Dog.

If you're keen to play more bangers, check out our list of the best games of 2024 so far.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.