Assassin's Creed Hexe director and Far Cry 2 veteran says he "would not, and could not" work as hard as he did on Splinter Cell ever again

Splinter Cell
(Image credit: Ubisoft)

The creative director of the next Assassin's Creed game, Assassin's Creed: Codename Hexe, says that he will never repeat the level of crunch he experienced as the creative director of Splinter Cell: Chaos Theory.

Speaking to Edge Magazine, Clint Hocking explains that he "took on too many tasks and too many responsibilities" as the lead developer behind the Splinter Cell sequel, which was developed in just two years. Hocking, who served as a scriptwriter and lead level designer, eventually also took on the mantle of the game's creative director. Eventually, he found himself working 80-hour weeks, which he's previously said gave him brain damage, resulting in memory loss.

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Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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