Splinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game"

Splinter Cell: Chaos Theory
(Image credit: Ubisoft)

Ubisoft developers working on the original Splinter Cell borrowed a thing or two from Metal Gear Solid's influential, stealthy 'action espionage' way of doing things.

Hideo Kojima's 1998 action-adventure, Metal Gear Solid, by no means invented the the act of sneaking around intricate, zig-zagging levels all while unarmed, but it did somewhat popularize the stealth genre in general. Metal Gear Solid's complicated anti-war storyline and sometimes indulgent, always ambitious cutscenes are probably what garners the most attention nowadays, though the game's careful infiltration is what snuck into other series.

Speaking to Retro Gamer in Issue 261, the original Splinter Cell director Francois Coulon reveals the team looked to Solid Snake's antics for inspiration when creating Sam Fisher's similarly hush-hush debut. "MGS showed us how stealth mechanics should be done," says Francois, specifically pointing to the classic game's "clear rules" that always clarified what was happening and how to react. 

"It is a complete and consistent set of rules that set the way for any stealth game," Coulon continues. "Remove one of its elements and the experience will be dull, frustrating, or ridiculous. MGS was perfectly executed in that regard. No frustration - you know when you lose and you don't blame the game for it."

Things have come full circle for both stealth icons in the decades since their debut as publisher Konami went back to the drawing board with a series of re-releases and an upcoming Metal Gear Solid 3 remake, and Ubisoft is kind of trying the same approach with a Splinter Cell remake that was announced three years ago and has since gone MIA

While we wait for both, why not check out the best stealth games tip-toeing around?

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa
26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"
Konami Digital Entertainment
17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the series
Metal Gear Solid movie
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
Big in 2025 image for Metal Gear Delta showing a detailed render of Naked Snake's face, plus him fighting, hiding in cover, and balancing on a tree
Over 20 years of muscle memory made Metal Gear Solid Delta feel like I was just playing the original – and MGS heads like me know that's truly special
Metal Gear
Hideo Kojima was told "games don't need stories" early in his career, so he read 300 books while making a single game to prove them wrong
Ape Escape monkey showing its behind to the camera in a trailer for Metal Gear Solid 3 Delta
Xbox won't have Metal Gear Solid 3 remake's Ape Escape mode, but it is getting a crossover that's arguably better
Latest in Splinter Cell
Hideo Kojima cameo in Cyberpunk 2077
Splinter Cell director says Hideo Kojima's auteur status is well deserved since "the result speaks for itself"
Splinter Cell: Chaos Theory
Splinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game"
Splinter Cell: Chaos Theory
Splinter Cell is coming back - as a BBC radio play
Splinter Cell
You can beat Splinter Cell remake without a single kill
Splinter Cell: Chaos Theory
Ubisoft wants the Splinter Cell Remake to be "a good foundation for the franchise going forward"
Splinter Cell
Here's your first look at the Splinter Cell Remake
Latest in News
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
Diablo 4 lunar event
Blizzard came up with Diablo 4's most powerful item modifiers at the last minute: "Literally, we had 2 weeks left in the development schedule"
New History of the DC Universe #1
Almost 90 years of DC history will be refined into an official timeline in New History of the DC Universe: "It's a chance to realign all of DC's sprawling continuity into one master timeline"
Super Mario 64
Blindfolded Super Mario 64 speedrunner declares "70 Star is DEAD" after he "absolutely obliterated" his old record
Dungeon Fighter Online
One of the oldest action MMOs around gets its first level cap update in years: "The main focus of this update is to emphasize the core RPG experience - the fun of farming"
Ghost Rider facing down Galactus
Ghost Rider takes on Galactus in the Marvel Universe's most one-sided fist fight this summer