Metal Gear
Latest about Metal Gear
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
By Alex Raisbeck published
News "Especially the butts."
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
By Issy van der Velde published
News If only he knew what his future would be
17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the series
By Alex Raisbeck published
News "It's a serious, heavy story, and I wanted characters who could handle that world."
Death Stranding and Metal Gear Solid lead Hideo Kojima once said "everything I make ends up feeling somewhat like a movie" because he'd "grown up with them"
By Anna Koselke published
News There's a reason his games often feel like films
Nobody at Konami believed in Metal Gear until Hideo Kojima showed them the exclamation point: "This is gonna work!"
By Jordan Gerblick published
news Thank goodness for that exclamation
Hideo Kojima was ready to quit the "passive-aggressive resistance" Konami before he even made Metal Gear: "Do I have to start beating people up?"
By Issy van der Velde published
News Things were rocky right from the start
Hideo Kojima confesses that Metal Gear Solid 2's motion capture was done using "trial and error" 25 years ago
By Kaan Serin published
News "But every day felt fresh and exciting"
On the 23rd anniversary of Metal Gear Solid 2's Japanese release, Hideo Kojima pays lengthy tribute to his "favorite song" in the Metal Gear Solid series
By Ashley Bardhan published
News He can't get enough of it
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more