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Toilet humor, open-worlds, and "billions" of weapons: Borderlands 4 is pushing the looter-shooter series further than ever before
By Ali Jones published
Big in 2025 Big in 2025 | Borderlands 4 is bigger and bolder than ever, but Gearbox is still wrestling with exactly what that means

Over 20 years of muscle memory made Metal Gear Solid Delta feel like I was just playing the original – and MGS heads like me know that's truly special
By Oscar Taylor-Kent published
Big in 2025 Big in 2025 | Metal Gear Solid Delta might only be as good as Metal Gear Solid 3. Wait… only as good as Metal Gear Solid 3?!

Dishonored 2 cost more to make than Skyrim and sold worse, but ex-dev says it was so good that it gave Arkane "seal-of-quality protection" within Bethesda
By Austin Wood published
News Hard to argue with that

"Stealth is the engine that makes this": Thick as Thieves is putting a multiplayer spin on everything we love about immersive sims
By James Grebey published
Big in 2025 Big in 2025 | Fans of Dishonored, Thief, and Deus Ex should be paying attention to OtherSide Entertainment's next move

Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
By Alex Raisbeck published
News "Especially the butts."

26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"
By Adam Barnes published
Feature Feature | The Impact of Metal Gear Solid: Retro Gamer talks with a selection of developers about the stealth game's 1998 release, and how it changed the industry forever

7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitch
By Dashiell Wood published
Opinon | Blood in the snow – the final DLC mission in 2016's Hitman pushes players to adapt to an evolving threat with an explosive arsenal

In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
By Issy van der Velde published
News If only he knew what his future would be
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