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26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"
By Adam Barnes published
Feature Feature | The Impact of Metal Gear Solid: Retro Gamer talks with a selection of developers about the stealth game's 1998 release, and how it changed the industry forever

7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitch
By Dashiell Wood published
Opinon | Blood in the snow – the final DLC mission in 2016's Hitman pushes players to adapt to an evolving threat with an explosive arsenal

In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
By Issy van der Velde published
News If only he knew what his future would be

17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the series
By Alex Raisbeck published
News "It's a serious, heavy story, and I wanted characters who could handle that world."

Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"
By Ashley Bardhan published
News Let us cherish Cyborg Ninja

Death Stranding and Metal Gear Solid lead Hideo Kojima once said "everything I make ends up feeling somewhat like a movie" because he'd "grown up with them"
By Anna Koselke published
News There's a reason his games often feel like films

Nobody at Konami believed in Metal Gear until Hideo Kojima showed them the exclamation point: "This is gonna work!"
By Jordan Gerblick published
news Thank goodness for that exclamation

Hideo Kojima was ready to quit the "passive-aggressive resistance" Konami before he even made Metal Gear: "Do I have to start beating people up?"
By Issy van der Velde published
News Things were rocky right from the start

Deus Ex lead Warren Spector looked at immersive sims and "thought we could do better" – enter Thick as Thieves, a PvPvE "stealth action game, with a capital S and a capital A"
By James Grebey published
News OtherSide Entertainment and Megabit's multiplayer heist game was shown at The Game Awards
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