IP expert says Nintendo's Palworld lawsuit is "more likely" to take 5 years than to finish in 1, but Pocketpair can "easily" afford the legal battle

Palworld
(Image credit: Pocketpair)

One IP expert predicts that Nintendo and The Pokemon Company's lawsuit against Palworld developer Pocketpair is "more likely to last five years" than be settled in just one, but he's also confident that the indie survival game studio can "easily" afford the battle to come.

Posting on Twitter, former Blizzard consultant Florian Mueller claims that the lawsuit probably won't have a "simple" settlement, and that it could go on for some time. "Nintendo v. [Pocketpair] looks to me like a dispute that is more likely to last five years than to be settled during the first year," Mueller says. "In fact, it could be that Nintendo actually wants to see it through and wants it to take long. This is not a simple 'pay me a million' patent suit."

Later down in the thread, Mueller says that he doesn't expect that Pocketpair will struggle with the costs of the battle, claiming that the studio "can afford that. Easily." He adds that "Pocketpair can defend," and: "This is not like Epic v. Apple and Google costing hundreds of millions."

Right now, it's hard to know one way or another where the legal battle will end up. The lawsuit alleges that Pocketpair's game "infringes multiple patents," but Nintendo hasn't publicly revealed which patents these are. Speaking to GamesRadar+, however, analyst Serkan Toto tells us that Nintendo has "a very, very strong legal team that is feared in the Japanese gaming industry," and "looking at the track record, it's highly likely that they win."

For now, we'll just have to wait and see, but if what Mueller predicts is true about the length of the battle, it could be quite some time before we know the result. Publicly responding to the news yesterday, Pocketpair said "we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas."

Nintendo's Pokeball patent could be at the heart of its Palworld lawsuit, and judging by a 29-year-old precedent it could change monster-collecting RPGs for decades.

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

Read more
Palworld
Nintendo's Palworld lawsuit "came as a shock" to Pocketpair because patent infringement was "something that no one even considered"
Palworld
The Palworld lawsuit gets more complicated as Nintendo bags a US patent that sounds a lot like one of the reasons it's suing Pocketpair in Japan
Pal wields a massive turret in a screenshot from Palworld
Palworld devs tried, but the "certain franchise plus guns" brand in the West "has stuck with us to this very day despite our best efforts to shake that off"
Palworld
Palworld devs faced "so many challenges" in the survival game's first year as pre-launch attention "brought its own difficulties" and post-launch "accusations" were "a lot to handle"
Palworld
As Palworld studio's publishing branch teases new reveals, its head is "nervous" that "people will just expect more" games like its survival hit
Palworld
"We hit this disgusting number that makes me feel sick": Palworld devs don't know why their survival game was so successful - "If we knew how to do it, we'd do it again"
Latest in Survival
Palworld screenshot showing a green dinosaur-like creature with a red mushroom cap atop its head sitting in a wooden hot tub
Palworld isn't coming to the Switch as the open-world survival hit is a "beefy game," but Pocketpair says Switch 2 is "100% worth considering"
Terraria art showing a short-haired blond man sitting atop a grassy field in metal armor, colorful slimes on either side of him
Ahead of Terraria's sixth final update, one dedicated fan has led the creation of the sandbox survival game's ultimate (and first) modpack
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Ark: Survival Evolved
Just days after hinting at Ark 2, a new AI-generated trailer for Ark: Survival Evolved's upcoming aquatic DLC drops – and fans aren't impressed
Palworld
Palworld community manager admits the survival game is "ripe for toxicity" and has a simple solution: "You just call 'em losers and you kick 'em"
Ark 2
After months of radio silence regarding Ark 2, Studio Wildcard finally makes mention of the upcoming survival game sequel once more
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"