PUBG creator’s new project won't just be the hardest survival game ever made - it's aiming to be the hardest survival game anyone could possibly make

A gloved hand holding a compass in a snowy field
(Image credit: PlayerUnknown Productions)

Brandan Greene, AKA PlayerUnknown himself, has just revealed his new studio's next project: an ultra-realistic survival game that's aiming to be the toughest in the genre.

Prologue: Go Wayback! seems simple enough. You're plopped into a rural cabin in a valley not too dissimilar to the places you might have seen in other survival games already, with the goal of reaching a weather station on some valley above, all while fighting off hunger, thirst, and the temperature, of course. It sounds like your average survival experience - except, this time, there are no tutorials, and any gamified mechanics are entirely stripped out of the experience. To build a fire, you'll need to place the logs manually. To find the path forward, you must orient yourself on a map devoid of markers. It's as realistic a survival experience as you could get without actually wandering off into the middle of nowhere.

Speaking to GamesRadar+, creative director Scott Davidson says it's "supposed to be as hard a survival game as you can make, and realistic in terms of the way the mechanics work." The goal isn't necessarily to make a 'fun' experience but to make one that values "engagement" above all.

"We want people to be immersed in the game and then engage with what they're doing," Davidson continues. "I always joke that if a game lets you out, and you think 'I'm gonna go do something else', then you [as a developer] kind of failed. You want to feel immersed in this, and then you have to constantly engage the player in what they're doing."

The Prologue team knows it won't be everyone's cup of tea, though. "For Prologue, we feel like the bar of entry should be somewhat difficult," senior character artist Hakan Kamar says. "It's not an easy experience. So we really play on the delayed gratification of finding your own way, finding how to achieve certain things."

Kamar even stressed that the team wants "you, outside the game" to have learned something after overcoming an obstacle, whether you've figured out how to use a compass or cook a fish you caught. The solutions you find in real life should work just as well in Prologue. "We want to have an entry level for that for somebody who plays some games."

"If we can do it… This will be something groundbreaking": PUBG creator Brendan Greene is five years into making a 10,000km "realistic Minecraft" – but there's still a decade to go

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
Prologue
PUBG creator's nails-hard survival game launches this summer for $20, and its new trailer shows all the ways it'll try and kill you
A hand holding a compass in front of a wooden cabin
The new survival game from the creator of PUBG is an absolutely merciless wilderness experience that's aiming to be "as hard a survival game as you can make"
Project Artemis early render
PUBG creator's goal for his new open-world project is to make "realistic Minecraft" complete with real geology
A misty, forested mountainside in Prologue: Go Wayback!
PUBG creator's wilderness survival game actually draws inspiration from an unexpected place - a whole raft of zombie games like DayZ, Project Zomboid, and Left 4 Dead
PUBG
PUBG creator explains why he's making a super-hard survival game instead of PUBG 2: "This is the game I've wanted to make"
A campfire in a dark forest at twilight
"We try not to say 'fun'": Meet the devs behind the new survival game that puts the "human element" before letting you be a mountain-leveling demigod
Latest in Survival Games
Terraria art showing a short-haired blond man sitting atop a grassy field in metal armor, colorful slimes on either side of him
Ahead of Terraria's sixth final update, one dedicated fan has led the creation of the sandbox survival game's ultimate (and first) modpack
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Ark: Survival Evolved
Just days after hinting at Ark 2, a new AI-generated trailer for Ark: Survival Evolved's upcoming aquatic DLC drops – and fans aren't impressed
Palworld
Palworld community manager admits the survival game is "ripe for toxicity" and has a simple solution: "You just call 'em losers and you kick 'em"
Ark 2
After months of radio silence regarding Ark 2, Studio Wildcard finally makes mention of the upcoming survival game sequel once more
screenshot from "Palworld ~ More Than Just Pals" trailer showing black marketeer speaking
Palworld dev revisits "totally not real, or maybe real" dating sim Pocketpair teased last year, fully aware of furry fandom: "There is a very large and very vocal community of passionate individuals"
Latest in News
A screenshot from MindsEye showing a character leaning out of a car, shooting another car with a gun.
GTA veteran says the games industry needs to "get smarter" about what people actually want: "There are so many games, and I think we're starting to feel the effects"
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says