Former The Elder Scrolls Online lead says Bethesda was such an amazing partner that it was harder to make a WoW-free MMO than it was to make a good Elder Scrolls MMO

The Elder Scrolls Online
(Image credit: Bethesda)

Despite the high expectations from Elder Scrolls fans, according to The Elder Scrolls Online's former creative director, Bethesda's help meant that the harder challenge was finding a way to distinguish the game from World of Warcraft.

While The Elder Scrolls Online may not be as big as Blizzard's domineering WoW, it has certainly cemented itself a place in the wider MMORPG landscape. That being said, in an interview with former creative director Paul Sage, he says that setting TESO apart from WoW was one of the biggest challenges the team faced during production. 

Sage had felt that players expected certain things from an MMO, many of which came about directly as a result of WoW's influence. While the team had enough creative freedom, they were somewhat bound by the influence of WoW, and sought ways to differentiate TESO from the Blizzard behemoth. "One of the things we had to do was break out of the WoW mold, more than break out of the Elder Scrolls mold", he explains. "So whereas I felt that you could still really be creative, there were still those marks of like, 'here's what people expect from an MMO'".

In comparison, Sage found working within the bounds of The Elder Scrolls universe to be far easier, partly thanks to how easy Bethesda were to work with. "I'm an Elder Scrolls nerd, right? I love that franchise so much that it was a joy to work on", Sage remarks. "And actually, Bethesda, to their credit, were amazingly generous with what they allowed us to do on the MMO."

10 years on from the initial release of TESO, it appears the hard work of Sage and the team at ZeniMax Online Studios has paid off, with the game continuing to play host to tens of thousands of Elder Scrolls and MMO fans alike every day.

If you're interested in games like The Elder Scrolls Online, check out our list of the best MMORPGs to play.

Alex Raisbeck
Contributor

Alex has written all sorts of things for websites including VideoGamer, PCGamer, PCGamesN and more. He'll play anything from Tekken to Team Fortress 2, but you'll typically find him failing to churn through his backlog because he's too busy playing whatever weird and wonderful indie games have just come out.

Read more
A WoW Classic player chased by a dinosaur in a green forest
Former Ultima Online and Star Wars Galaxies dev says MMOs have "been in a rut for a long time" after World of Warcraft's popularity narrowed down "a much more diverse genre"
World of Warcraft Classic Fall of the Lich King
Blizzard boss says keeping World of Warcraft players happy for 20 years is so hard because the MMO is filled with "different demographics that only have so much time in their day"
Legacy: Steel & Sorcery
13-year WoW vet left Blizzard for the indie life because "I didn't really feel like a game developer in some way," agrees it's harder for AAA giants to "maintain this connection to the player"
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
A player in space, firing a weapon at alien creatures in a pre-alpha screenshot of Stars Reach.
Making an MMO is like "founding a city" says Ultima Online and Star Wars Galaxies veteran, but his ambitious new sci-fi fantasy game sounds more like a "parallel world"
Latest in The Elder Scrolls
The Elder Scrolls IV: Oblivion
While Bethesda celebrates The Elder Scrolls 4: Oblivion's 19th birthday with a "Happy Anniversary" post, fans of the RPG had more in mind: "It would be perfect to... announce something"
A dragon blasts a man with a shield in Skyrim
"Even if The Elder Scrolls 6 is great," Skyrim veteran thinks Bethesda developers will face harassment and "death threats" anyway
The Elder Scrolls' Oblivion's most annoying fan holds a torch
Oblivion remake leaks suggest Skyrim's cooler sibling is making a comeback, but I'm worried a modern makeover could bulldoze over the weirdness that makes it great
Skyrim
Skyrim is still an all-time great for asset reuse: this hunk of human flesh could be some poor guard's glute, or probably just a piece of repurposed beef
The Elder Scrolls 6
The Elder Scrolls 6 NPC auction raises $85,000 as mystery bidder snags the win from a dedicated group of RPG enthusiasts
Modder leading 13-year effort to remake Oblivion in Skyrim isn't worried about an official remake: "The fact Skyblivion is nearly in a releasable state is a miracle"
Latest in News
Dune Awakening
Dune Awakening launches for $50 without a stay in early access, and while the survival MMO "will not have a monthly subscription" it will have "optional" paid DLC
Linda Cardellini as Laura Barton in Hawkeye
Linda Cardellini cast as Jason's mom, the original Friday the 13th killer, for Crystal Lake prequel series
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Shadows Naoe actor was terrified to perform until her first mocap scene earned "a standing ovation" on set: "Maybe I can do this mocap thing"
Daredevil: Born Again
Marvel may have just sneakily confirmed one of the biggest Daredevil: Born Again fan theories
Assassin's Creed Shadows cinematic screenshot
Assassin’s Creed Shadows Yasuke actor says that Naoe could beat his samurai in a fight: “Especially with that big a** helmet of mine”