Shigeru Miyamoto would get "angry" during Zelda: Twilight Princess development and ask things like "who put this stone here" – now Tears of the Kingdom has a tool for that

The Legend of Zelda: Twilight Princess HD
(Image credit: Nintendo)

It turns out The Legend of Zelda: Tears of the Kingdom has a development tool that attaches the identity of an individual developer to specific changes made in the game world.

Back in 2006 for the 'Iwata Asks' series of interviews, Zelda creator Shigeru Miyamoto recollected instances during development where he would become angry when finding rogue stones placed throughout the world which were sometimes disruptive to environmental development for various reasons. Miyamoto said he would demand to know the culprit, but everyone would just point fingers.

"'Who put this stone here?'" Miyamoto said in the 2006 interview. "Somebody must've put it there! When I try to track the culprit down, it always comes back to the director. 'The designers and programmers didn't do it, so it must've been the director! Who's in charge here!' This happened quite a lot."

Well, perhaps coincidentally, perhaps not, it seems Tears of the Kingdom now has a tool that lets the overseers at Nintendo see exactly who's responsible for things like placing down stones. As observed by Japanese game developer Nikaido Range, a slide shown during a recent CEDEC 2024 presentation seemed to reveal the tool in a Tears of the Kingdom development screenshot.

Again, there's no hard evidence to confirm this development tool was added to appease Miyamoto, but there is a strongly implied connection between that classic anecdote and the discovery of a tool that sure sounds like it would've made Miyamoto's job a lot easier back in the day. At the very least, it's hard to imagine a world where Miyamoto didn't at least give this feature a big thumbs up when it was pitched.

Although I personally would rank Twilight Princess much higher, the official GR+ ranking of the best Zelda games is more than respectable.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

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