The team behind the unofficial Zelda Ocarina of Time PC port just modernized another Nintendo 64 classic, and the original creator is "very happy" about it

Star Fox 64 screenshot of four animal characters running down a hallways
(Image credit: Nintendo)

Retro shooter fans are celebrating the hotly anticipated Star Fox 64 PC fan port, and the original character designer is among those thrilled with the result.

"I don't think Nintendo would tolerate this," ex-Nintendo developer Takaya Imamura responded to the news on Twitter, "but I'm personally very happy about it." The classic sequel, also known in the PAL region as Lylat Wars, launched back in 1997 as a series reboot of 1993 original. Star Fox 64 had only been playable on Nintendo 64 hardware until the creative minds at Harbour Masters released its PC port just yesterday, dubbing their modernized take Starship.

Being the team that brought us a stunning fan-made Legend of Zelda: Ocarina of Time PC port two years ago, it makes sense that plenty of fans join Imamura in his excitement. "Finally, the best rail shooter ever made gets even better," writes Reddit user Crimsonclaw111 in the port's PC gaming subreddit, with Harbour Master's version promising 60fps, full mod capability, and a widescreen display to enjoy all that gunslinging glory.

All that being said, Nintendo isn't best known for its copyright leniency. Here's hoping that Harbour Masters' feat stays below its radar as fans flock to download one of the best shooters ever, now on modern technology.


Check out all the upcoming Nintendo Switch games we're expecting in 2025 and beyond.

Jasmine Gould-Wilson
Staff Writer, GamesRadar+

Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.

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