CD Projekt Red prepared for The Witcher 4's "vibe" by having devs old and new make a fresh quest together in The Witcher 3's next-gen update

The Witcher 4 screenshot showing the stunning Unreal Engine 5 fidelity
(Image credit: CD Projekt RED)

New CD Projekt Red developers prepared for The Witcher 4's "vibe" by making that extra post-launch The Witcher 3: Wild Hunt quest that was added two years ago.

Here's something that'll make us all feel really old: The Witcher 3 turns 10 years old in 2025. That's a long time for the human brain, even for the talented developers at CD Projekt Red, so the team apparently reacquainted themselves with the fantasy series' atmosphere by adding yet another quest to their already huge pile of Witcher 3 quests via the threequel's next-gen update that came out a couple years back, alongside some visual tweaks and other goods. They were kind of soaking in grimdark vibes like Geralt soaks in bathtubs. 

"Two years ago we released a new quest for The Witcher 3," Witcher 4 narrative designer Philipp Weber tweets. "New designers and writers worked on it preparing for the Witcher 4, together with one of our most senior quest designers, who is with us since the Witcher 1. All in all, it was the perfect start to getting back into the vibe."

That quest ended up being In the Eternal Fire's Shadow, which sees Geralt venture into a horror-tinged cave where a church had inhumanely locked up plague victims to stop the spread of disease. Of course, things aren't quite as simple as the church made it out to be - as is often the case - and Geralt begrudgingly gets to work with a disapproving growl - as is often also the case. 

Inside, he then finds a former witcher a couple of centuries older than Geralt who's been possessed by some ungodly spirit, and what ensues is a mixture of what you'd expect from the game's sometimes genre-hopping nature. There's some combat, a lot of documents to find that'll enlighten the situation or help you with your upcoming battle, some twisted drama, and - since this misadventure deals with wraiths and possessions and religion - there's some spooks, too.

It's not all too dissimilar to the situation that Ciri finds herself in during The Witcher 4's reveal trailer as she treks into a misty forest to save a girl who stumbles away to sacrifice herself at the behest of her superstitious village, only to eventually die in the end anyway. Again, there are dark creatures, religious beliefs turned dangerous, tough choices that sometimes never yield emotionally satisfying answers, and a little horror sprinkled on top. So, I'd say maybe those CDPR newbies were onto something.

After revolutionizing the open-world RPG twice in 10 years, CDPR is dreaming even bigger with The Witcher 4: “We definitely want to raise the bar with every game we create.” 

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
The Witcher 4 cinematic screenshot showing a closeup of Ciri, protagonist of the new adventure
10 years later, "around 100" Witcher 3 devs are still at CD Projekt Red working on games like The Witcher 4
The Witcher 4
CD Projekt Red says its "ambition is high, crazily high" with The Witcher 4 as devs hope to "apply all the lessons learned" from Cyberpunk 2077 and The Witcher 3
The Witcher 4 screenshot showing a huge towering beast
The Witcher 4 director on lessons learned from the "struggles" of Cyberpunk 2077's release: "It's a continuation of the evolution, improvement, and transformation"
The Witcher 4 screenshot showing Ciri getting ready for action in a dank cave
After revolutionizing the open-world RPG twice in 10 years, CDPR is dreaming even bigger with The Witcher 4: "We definitely want to raise the bar with every game that we create"
The Witcher 3
Cyberpunk sequel's associate director reveals the "hardest quest I have ever designed and implemented" is in The Witcher 3: "I was losing my mind and my sleep"
The Witcher 4 cinematic screenshot showing a closeup of Ciri, protagonist of the new adventure
The Witcher 4 looks darker than ever with Ciri at the helm, and I can't wait to play an "even more dangerous and unpredictable" RPG
Latest in The Witcher
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 devs explain how Ciri's fighting style will differ from Geralt's: "He's nimble, but he feels like a block...she's liquid"
A screenshot from The Witcher 1, showing Geralt slashing at a hairy beast
Netflix's The Witcher casts its first game-exclusive character with a Witcher 1 deep-cut who Geralt first took care of in the 2007 RPG
The Witcher 3 Geralt
The Witcher series' new book offers a blast to Geralt's teenage past dubbed Crossroads of Ravens, and it'll be out in English this fall
The Witcher 4 screenshot showing the stunning Unreal Engine 5 fidelity
The Witcher 4 director refutes claims that Ciri's appearance has changed since the reveal trailer: "We have not modified it"
The Witcher 4
The Witcher 4 devs hint at Ciri's morality and those delicious RPG story branches: "The situation that may happen after the trailer is over is such a tough choice"
Latest in News
Death Stranding 2: On the Beach
Dark Souls 2 fans remind Death Stranding 2 director Hideo Kojima that he won’t be taking the DS2 acronym that easily
Minecraft Diamond Armor
Minecraft Pocket Edition got its name because one of its devs was a big "Nintendo nerd" who wanted to pay homage to the Game Boy Pocket
Death Stranding 2
Hideo Kojima says Death Stranding's themes of connection came about because "I thought I lost everything when I became alone nine years ago"
Monster Hunter Wilds trailer screenshot showing a young woman with long blonde hair tied back into a ponytail smiling slightly, pumping her left fist in the air
Monster Hunter Wilds' infamously confusing menus spare no player, not even Gemma's voice actor herself: "This is honestly what I’m struggling with the most"
Death Stranding 2 kiss
Hideo Kojima says "it was very difficult to direct" Death Stranding 2's big kiss scene, but Norman Reedus thinks "it was niiice" locking lips with Léa Seydoux
Ms. Marvel alongside the mutants of Age of Apocalypse
30 years after the original Age of Apocalypse, Ms. Marvel Kamala Khan will travel to the alt-reality to save X-Men history