After admitting Chaos isn't that fun to fight, Space Marine 2 devs make Chaos easier to fight – and tone down Veteran difficulty for a "better single player experience"
You should run into fewer Chaos enemies in Operations
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Space Marine 2 game director Dmitriy Grigorenko told us he agrees that the forces of Chaos aren't as enjoyable to blast as the Tyranid swarms, so it's convenient that the latest update for Saber Interactive's Warhammer shooter makes Chaos enemies significantly easier to deal with in Operations.
Patch 3.0 came to Space Marine 2 earlier today, headlined by private lobbies for Operations, ultrawide support (still reportedly quite bad for many users), and a sparring PvP arena in the Battle Barge that lets you clown on your friends between missions. There's a nice addition to custom color presets – you can now reset and replace them "instantly" – and a few buffs to weapons such as the Power Fish and Heavy Plasma. Med Stims are better, too, as they now "restore contested health in addition to actual healing."
That said, the biggest changes, numerically speaking, are down in the nitty-gritty of Operations. Several Chaos enemies have been heavily nerfed – not in quality, but in quantity. The game's AI director will now spawn fewer Chaos enemies in Operations, and I mean far fewer. Here's the full list of changes:
- Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
- Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
- Max number of Tzaangors on the arena at the same time reduced from 30 to 20
- Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
- Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
The campaign received an interesting balance adjustment of its own. Enemies on Veteran difficulty, which is one notch above normal, will now behave less aggressively. Saber says this is for a "better single player experience," which I'm choosing to read as, 'more time with your face intact.' However, this is offset by a "slight" reduction to your health on Veteran difficulty "to compensate for AI aggressiveness and armor management updates." This seems to be a small net decrease in difficulty, expressed in a way that's meant to make things more fun solo rather than dramatically easier. Veteran mode is still pretty darn hard by my count.
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


