Days after dev layoffs, NetEase confirms Marvel Rivals has surpassed 40 million players, celebrates the company "delivering groundbreaking gaming experiences"
NetEase says its "new hit titles" have "set new industry benchmarks"
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Days after laying off a number of its devs, NetEase has confirmed that Marvel Rivals has amassed over 40 million players as its CEO celebrates the company's "new hit titles" setting "new industry benchmarks."
Earlier this week, US-based Marvel Rivals game director Thaddeus Sasser took to LinkedIn to say that his "stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games [...] and were just laid off!" NetEase Games later confirmed that it'd "made the difficult decision to adjust Marvel Rivals' development team structure," which ultimately "resulted in a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals."
This news was shocking given how popular Marvel Rivals continues to be, and NetEase's latest financial results have totally hammered home the game's success. As highlighted by Niko Partners' Daniel Ahmad on Twitter, the company's fourth quarter results for fiscal year 2024 reveal that beyond racking up 10 million registered users in its first three days, to date, the third-person hero shooter has surpassed 40 million players. The results also acknowledge that the game hit "No. 1 spots on Steam's top sellers and most-played charts worldwide" following its Season 1 update last month.
In a statement published in the financial results, NetEase director and CEO William Ding says the company "boldly pushed the boundaries of innovation" in 2024 by "delivering groundbreaking gaming experiences that captivated players worldwide."
Ding doesn't mention Marvel Rivals by name, but says: "Our new hit titles not only redefined gameplay but also set new industry benchmarks, while our legacy franchises gained fresh momentum through striking enhancements in design, storytelling and immersive content. As our diverse game portfolio expands across more genres and engages an ever-growing global audience, we remain dedicated to fostering creativity and collaborating with top talent and strategic partners to shape the next wave of gaming trends."
Again, it feels strange to hear this so close after the announcement of layoffs. In its previous statement confirming the "reduction" of the Seattle design team, NetEase Games said it was "investing more, not less, into the evolution and growth" of Marvel Rivals.
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I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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Marvel Rivals developer confirms layoffs to a US-based design team, but insists "we are investing more, not less, into the evolution and growth of this game"
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Marvel Rivals apparently hit with significant layoffs despite "incredibly successful" launch: "This is such a weird industry"