Helldivers 2 players beat the Illuminate back but they're still freaking out citizens, so High Command wants to build a surveillance center which definitely won't be used for spying

Helldivers 2
(Image credit: Arrowhead)

The fight for managed democracy is one that never stops, especially now that Helldivers 2's galactic war rages on not just against the Automatons and Terminids, but the Illuminate too. Super Earth's soldiers have been fighting against the new (old) threat valiantly, but High Command has now set its sights on the construction of a new freedom-loving building.

Our latest Major Order is here, and it calls for the liberation of the Automaton-occupied planet of Mastia, which is soon set to be home of the Center for Citizen Surveillance and Security. You know, so those in charge of Super Earth can keep a close eye on the lives of citizens everywhere, all day, every day. For safety. And democracy. 

"The Illuminate have been forced to pay a heavy toll for their merciless campaign of terror. The Helldivers killed vast swaths of the bloodthirsty alien species, sending a message of what is to come should they choose to continue their aggression," a recent dispatch from High Command on Twitter reads. "Yet the greatest casualty of the Illuminate campaign of terror has been our citizens' sense of safety. To restore our citizens' safety, the Super Earth Government has unanimously voted to enact the 'Freedom & Readiness to Enable Effective Defense & Obstruction of Mind-Influence' Act of 2184, or FREEDOM Act."

Constructing this new center is clearly a vital part of this FREEDOM Act, which also gives the Ministry of Unity the ability to create a new security force, which'll be "dedicated to loyalty enforcement," and will be used to "find and interdict Illuminate mind-influence, dissidence, and other serious crimes." How reassuring! For the construction of the center itself, Helldivers have to hold Mastia and Tarsh, as well as Gaellivare: "Only then will our citizens feel safe."

With less than five days to go before the Major Order ends, Helldivers will have to get cracking – currently, only Gaellivare is 100% liberated. If we don't manage to get that center in place to keep an eye on Super Earth's residents, who knows what could happen?

Helldivers 2's Killzone-inspired sniper "could maybe use some tweaking," creative director admits, but "weapons are what weapons are" and "balance doesn't matter."

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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