Marvel Rivals Invisible Woman abilities, tips, and how to play her
Sue Storm, the Invisible Woman, is a complex Strategist and stealthy healer support in Marvel Rivals
![The Invisible Woman in Marvel Rivals](https://cdn.mos.cms.futurecdn.net/LkV9AZMLVXt8W7o7fQbfRC-1200-80.jpg)
Need help mastering Marvel Rivals' Invisible Woman? Sue Storm, a key member of the Fantastic Four, brings healing, bouncing orbs, invisibility, and force manipulation to the game. Right now, the Invisible Woman seems pretty powerful, but she's also more than a little complicated as a four-star Strategist. Players will need to be cunning with an eye on positioning for maximum healing and support. For those who need a helping hand, we've laid out some tips for playing the Invisible Woman in Marvel Rivals below, explaining how all her abilities work, as well as how best to assist your teammates.
All Invisible Woman abilities in Marvel Rivals
The Invisible Woman has a wide range of abilities and moves in Marvel Rivals, with both her invisibility and force fields supporting her and other players. When she was still one of the we wondered what she'd be capable of, but now we know, and we'll lay out all her powers and moves below, as well as how best to use them.
- Orb Projection (R2/RT): Sue Storm's main attack and healing power, these projectiles fly out and then back to Sue once they reach their maximum range of 30m or hit a solid object, and she can fire 10 before needing to reload. The orbs pierce all characters dealing a small amount of damage per hit on an enemy and a larger amount of healing per hit for an ally - a good, basic ability.
- Psionic Vortex (L1/LB): Fire out a projectile that expands into a singularity upon contact with an object or enemy or when the ability button is pressed a second time. The vortex pulls in nearby enemies and rapidly deals small ticks of damage. Not a huge deal in terms of damage or reach, but can pin foes down for a follow-up attack.
- Force Physics (R1/RB): Switch to this power with R1/RB, then choose to either perform a telekinetic shove that pushes all enemies in a line away from you (R2/RT), or to drag them towards you instead (L2/LT). A good control ability, the main function of which is to clear distance between you and dangerous foes or punish those that get too close with no escape options.
- Agile Strike (R3/RS): Sue Storm's melee is a three-hit combo, the last of which pushes enemies ahead of you back. Sue's no melee fighter, so like Force Physics, this strike helps you get out of danger range for certain characters.
- Veiled Step (X/A): Sue's double jump launches her forward in a set arc while also triggering her invisibility. When in danger, this is mainly how you escape.
- Guardian Shield (L2/LT): Deploy a static shield in front of an ally that blocks damage and grants healing over time to anyone standing behind it. While the shield is unbroken, it can be moved around between allies freely but it goes on cooldown when broken or when manually withdrawn. The shield also slows enemies that walk through it.
- PASSIVE: Covert Advance: If Sue goes several seconds without attacking or using abilities, she turns invisible and gains health regeneration. This lasts until she attacks, uses a power, or takes damage.
- TEAM UP: Fantasti-Force: The Invisible Woman grants Marvel Rivals Mister Fantastic the ability to trigger a shield and bonus health.
- ULTIMATE: Invisible Boundary (L3+R3/LS+RS): Create a large, cylindrical volume that makes all allies within invisble to the enemy and provides substantial healing. Enemies that enter the zone can see allies within it but not outside of it and are briefly slowed. It's a great advantage for teams pushing aggressively for an attack or staying put to defend.
How to play Invisible Woman in Marvel Rivals
The Invisible Woman in Marvel Rivals is all about supporting the other Marvel Rivals characters from stealth, as well as exercising some battlefield control. As a Strategist with low health, you don't want to be near the middle of combat if you can avoid it - instead, use stealth to support your allies from around the edges, staying behind your tanks and using your battlefield powers to pin enemies down for your team to deal with. Your allies themselves should feel more free to attack when you heal and shield them accordingly.
One good combo is Force Physics into Psionic Vortex, using the first to move enemies somewhere dangerous or away from a mission objective, then pinning them in place with the Vortex. At this point you can launch shots into them or let your team deal with them while you hold back and let your invisibility kick in.
Speaking of which, don't be afraid to retreat. Sue's stealth and passive regen means that you should play the character as a kind of support assassin - you appear, you damage, heal and manipulate accordingly, then vanish away and let yourself reposition.
Find out all the different Marvel Rivals codes for free bonus skins and loot right here! And if you want to know who else might be joining Sue Storm in the Strategist category, you can learn about all the Marvel Rivals upcoming characters.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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