All Marvel Rivals Team-Ups and the best ones to try
Certain hero combinations can unlock powerful team-up boosts in Marvel Rivals

Marvel Rivals Team-Ups have become an ever-important part of how the game has evolved. While it took some time, players seem to have grasped how to best utilise these, and it’s crucial to understand how they all work.
The powers have become iconic to the broader Marvel Rivals brand, and they can absolutely help you win games in Marvel Rivals. That said, not every Team-Up is made equal. There are definitely some very strong options, and some less strong options on top of that too. We’ll explain how Team-Ups in Marvel Rivals work, and what combos of heroes trigger them.
Best Marvel Rivals Team-Ups
Marvel Rivals Team-Up powers mean giving some thought to how you compose your team. They’re not essential and you don’t need them to win games, but it’s free power on the table. If the enemy team gets a lot of use out of Team-Ups and you have none, it could be a deciding factor between a win and a loss.
However, if you’re duo-ing with a friend, you’ll always get benefits by matching the right heroes. Especially if you're playing the best Marvel Rivals characters, it’s a great way to supercharge their power even further. If you want to know the best of the best, here’s my recommendation for Team-Up abilities.
- Ammo Overload: All three characters involved here are generally pretty powerful, and this just supercharges them. Winter Soldier and The Punisher benefit massively from Rocket’s device, making it so they no longer have to reload. This takes their already exceptional damage potential and amplifies it massively. This is a huge spike in power, especially when used at the right time by Rocket Raccoon.
- Gamma Charge: This Team-Up is so powerful, that it ended up getting Hulk perma-banned in higher elos, as it provided real strength to two already powerful heroes. Doctor Strange and Iron Man are already in a really strong place in the meta. That’s why just offering them a straight damage buff across both the Maelstrom of Madness and Armor Overdrive, which are already two exceptional abilities, can be broken.
- Chilling Charisma: You know it’s a strong Team-Up when it feels like characters are lacking without it. While not necessarily mandatory, both Namor and Jeff feel like they are missing something without a Luna Snow. Namor’s role as an anti-dive DPS is overcharged with a slowing turret, and Jeff can really pack a punch when his shots are infused with ice.
All Marvel Rivals Team-Ups
As mentioned, Marvel Rival Team-Up powers let certain characters gain benefits if they're joined by a relevant hero. These bring different characters together for the squad’s benefit. Typically, one or two heroes will get powerful abilities or passives out of the exchange. These extra abilities also have long cooldowns due to their power, so you don’t have to worry too much about these abilities being spammed.
Unfortunately, these are a one-way street. While one character gets a big buff, often with a new ability, the other hero will not. While the UI seems to suggest that Seasonal Bonuses are only applied when in a team-up, this isn’t true. Seasonal Bonuses are always active giving Damage, Health and Healing boosts no matter who is on your team.
Here's how all the Team-Ups in Marvel Rivals work:
- Ragnarok Rebirth - Hela + Thor/Loki:
When Hela kills an enemy, she can automatically resurrect Thor and Loki. If they're alive, she'll give them 100 bonus health instead. - Metallic Chaos – Scarlet Witch + Magneto:
Magneto automatically gains an extra ability that temporarily powers up his greatsword with chaos magic, allowing him to slash enemies. - Planet X Pals – Groot + Rocket Raccoon/Jeff the Land Shark:
When Rocket Raccoon or Jeff the Land Shark are near Groot, they will see a button prompt that lets them hop up on Groot's shoulders for extra damage resistance and a slightly elevated position. Only one character can do this at a time. - Symbiote Bond – Venom + Spider-Man/Peni Parker:
Venom lends the spider-pair symbiotic powers, giving them a new ability. When activated, they turn into a ball of black spikes that damage enemies and push them back. - Gamma Charge – Hulk + Doctor Strange/Iron Man:
The Hulk passively buffs Strange's Maelstrom of Madness ability and Iron Man's Armor Overdrive ability with extra damage thanks to gamma radiation. - Ammo Overload – Rocket Raccoon + Punisher/Winter Soldier:
Rocket Raccoon gains an extra ability called the Ammo Overload Device when he's on a team with the Punisher and/or the Winter Soldier. When deployed, the device grants bottomless magazines and an increased fire rate when inside its radius. - Dimensional Shortcut – Magik + Black Panther/Psylocke:
When paired with Magik, Black Panther and/or Psylocke get an ability that allows them to tap into Limbo. When activated, they will rewind time a couple of seconds to their previous position. They will also gain bonus health based on what they lost in that time. - Guardian Revival: Adam Warlock + Star-Lord/Mantis:
Adam Warlock grants Mantis and Star-Lord his Regenerative Cocoon ability, letting them freely move as a soul and regenerate. This allows them to find a safe spot and resurrect immediately. As with Adam Warlock, this ability has a long cooldown, so it doesn't activate every time they fall. - Chilling Charisma – Luna Snow + Namor/Jeff the Land Shark:
Luna Snow grants Namor and Jeff the Land Shark an extra ability that lets them power up their abilities with ice powers. Namor's Monstro summons fire more powerful projectiles while Jeff spits out chunks of high-damage ice. - Voltaic Union – Thor + Storm/Captain America:
Storm and Captain America gain access to Thor’s Thorforce, granting them electrical augmentations. When enhanced, Storm can create a storm barrage, while Cap’s shield becomes imbued with thunderpower. He also gets a speed boost. - Atlas Bond – Iron Fist + Luna Snow:
Iron Fist imbues Luna Snow with Chi, granting her a new ability. When activated, she creates a powerful blast around her that pushes back enemies with damage and applies a slowing effect, while also healing her allies. This is great to create space after getting dived on by a pesky Duelist. - ESU Alumnus – Spider-Man + Squirrel Girl:
Spider-Man grants Squirrel Girl a new web bomb ability that does what you’d expect. She launches the bomb, and when it hits a player or the environment, it explodes, webbing up anyone caught in its blast radius. - Lunar Force – Cloak & Dagger + Moon Knight:
When paired with Cloak & Dagger, Moon Knight gets access to a new ability. When activated, it creates a dome around Moon Knight for 6 seconds. When inside the dome, Moon Knight is invisible. - Allied Agents – Hawkeye + Black Widow:
When Black Widow is paired up on the battlefield with her best friend Hawkeye, she gets a new ability, giving her access to his Hunter’s Sight. This allows her to shoot still afterimages of enemies, making for easier shots. She, however, can not get critical headshots in this mode – thankfully. - Fastball Special – Hulk + Wolverine/The Thing:
When Wolverine and Hulk or the Thing are on the same team, Logan can crawl into their hands before they catapult him into the enemies to cause havoc. Don’t worry - all parties have to agree to the interaction. If you’re playing Wolverine, you don’t have to worry about getting trolled by your Hulk and hurled into your enemies without agreeing to it first. - Fantastic Force - Invisible Woman + Human Torch/Mister Fantastic/The Thing:
When Invisible Woman ends up on the team alongside one or more members of the Fantastic Four, the former can trigger temporary damage resistance and bonus health. This allows them to make up for lost health in particularly strong spikes. - Storming Ignition - Storm + Human Torch:
When Johnny Storm uses his Supernova ultimate, Storm can respond in kind, combining her Omega Hurricane ultimate. All you need to do, is when the Human Torch places a Flame Tornado, as Storm place your ultimate on top of said Flame Tornado. Because when now take one of the most punishing ultimates in the game, and make it more powerful.
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Patrick Dane is the former Guides Editor at TechRadar. He is now a freelance games journalist writing for sites and publications such as GamesRadar, Metro, IGN, Eurogamer, PC Gamer, and the International Business Times, among others. He was also once the Managing Editor for Bleeding Cool.
- Will SawyerGuides Writer
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