All Marvel Rivals Team-Ups and the best ones to try

Marvel Rivals Team-Ups abilities
(Image credit: NetEase)

Marvel Rivals Team-Ups powers are an important ability to master, granting passive benefits or even entirely new abilities to certain heroes if a certain character is also on their team. Superheroes are known, and often defined by their teams and associations. From the Avengers to the X-Men, the Fantastic Four, or any various other groups ripped from the pages - working together is at the heart of Marvel Rivals.

Team-Ups are not game-breakingly devastating combos, but they add useful benefits, making good characters great, or great characters even better. For example, Thor lends some of his thunderous power to Storm and Captain America, while Rocket Raccoon can help the Punisher and Winter Soldier with a deployable weapon-buffing device. Here's what you need to know about how Marvel Rivals Team-Ups work and which ones are best.

Best Marvel Rivals Team-Ups

Marvel Rivals Team-Up abilities Punisher and Rocket Raccoon Ammo Overload

(Image credit: NetEase)

Marvel Rivals Team-Up powers mean giving some thought to how you compose your team. They’re not essential and you don’t need them to win games, but it’s free power on the table. If the enemy team gets a lot of use out of Team-Ups and you have none, it could be a deciding factor between a win and a loss.

However, if you’re duoing with a friend, you’ll always get benefits by matching the right heroes. Especially if you're playing the best Marvel Rivals characters, it’s a great way to supercharge their power even further. If you want to know the best of the best, here’s my recommendation for Team-Up abilities.

  • Ammo Overload: All three characters involved here are generally pretty powerful, and this just supercharges them. Winter Soldier and The Punisher benefit massively from Rocket’s device, making it so they no longer have to reload. This takes their already exceptional damage potential and amplifies it massively. This is a huge spike in power, especially when used at the right time by Rocket Raccoon.
  • Allied Agents: Giving a sniper free shots is always a death sentence in any shooter - and this ability can be just that for any isolated character. While Black Widow thankfully can’t headshot Hawkeye’s afterimages, she can still use this to easily finish off an enemy who is trying to be evasive with hyper-mobility.
  • Lunar Force: Moon Knight is undoubtedly a strong option both against bunched-up teams and isolated, unaware targets. If he can get his Ankh down without a player noticing, he can quickly delete them. There’s no better way to do that than becoming invisible thanks to Cloak & Dagger.

All Marvel Rivals Team-Ups

Marvel Rivals Team-Ups

(Image credit: NetEase)

As mentioned, Marvel Rival Team-Up powers let certain characters gain benefits if they're joined by a relevant hero. These bring different characters together for the squad’s benefit. Typically, one or two heroes will get powerful abilities or passives out of the exchange. These extra abilities also have long cooldowns due to their power, so you don’t have to worry too much about these abilities being spammed.

Unfortunately, these are a one-way street. While one character gets a big buff, often with a new ability, the other hero will not. While the UI seems to suggest that Seasonal Bonuses are only applied when in a team-up, this isn’t true. Seasonal Bonuses are always active giving Damage, Health and Healing boosts no matter who is on your team.

Here's how all the Team-Ups in Marvel Rivals work:

  • Ragnarok Rebirth - Hela + Thor/Loki:
    When Hela kills an enemy, she can automatically resurrect Thor and Loki. If they're alive, she'll give them 100 bonus health instead.
  • Metallic Chaos – Scarlet Witch + Magneto:
    Magneto automatically gains an extra ability that temporarily powers up his greatsword with chaos magic, allowing him to slash enemies.
  • Planet X Pals – Groot + Rocket Raccoon/Jeff the Land Shark:
    When Rocket Raccoon or Jeff the Land Shark are near Groot, they will see a button prompt that lets them hop up on Groot's shoulders for extra damage resistance and a slightly elevated position. Only one character can do this at a time.
  • Symbiote Bond – Venom + Spider-Man/Peni Parker:
    Venom lends the spider-pair symbiotic powers, giving them a new ability. When activated, they turn into a ball of black spikes that damage enemies and push them back.
  • Gamma Charge – Hulk + Doctor Strange/Iron Man:
    The Hulk passively buffs Strange's Maelstrom of Madness ability and Iron Man's Armor Overdrive ability with extra damage thanks to gamma radiation.
  • Ammo Overload – Rocket Raccoon + Punisher/Winter Soldier:
    Rocket Raccoon gains an extra ability called the Ammo Overload Device when he's on a team with the Punisher and/or the Winter Soldier. When deployed, the device grants bottomless magazines and an increased fire rate when inside its radius.
  • Dimensional Shortcut – Magik + Black Panther/Psylocke:
    When paired with Magik, Black Panther and/or Psylocke get an ability that allows them to tap into Limbo. When activated, they will rewind time a couple of seconds to their previous position. They will also gain bonus health based on what they lost in that time.
  • Guardian Revival: Adam Warlock + Star-Lord/Mantis:
    Adam Warlock grants Mantis and Star-Lord his Regenerative Cocoon ability, letting them freely move as a soul and regenerate. This allows them to find a safe spot and resurrect immediately. As with Adam Warlock, this ability has a long cooldown, so it doesn't activate every time they fall.
  • Chilling Charisma – Luna Snow + Namor/Jeff the Land Shark:
    Luna Snow grants Namor and Jeff the Land Shark an extra ability that lets them power up their abilities with ice powers. Namor's Monstro summons fire more powerful projectiles while Jeff spits out chunks of high-damage ice.
  • Voltaic Union – Thor + Storm/Captain America:
    Storm and Captain America gain access to Thor’s Thorforce, granting them electrical augmentations. When enhanced, Storm can create a storm barrage, while Cap’s shield becomes imbued with thunderpower. He also gets a speed boost.
  • Atlas Bond – Iron Fist + Luna Snow:
    Iron Fist imbues Luna Snow with Chi, granting her a new ability. When activated, she creates a powerful blast around her that pushes back enemies with damage and applies a slowing effect, while also healing her allies. This is great to create space after getting dived on by a pesky Duelist.
  • ESU Alumnus – Spider-Man + Squirrel Girl:
    Spider-Man grants Squirrel Girl a new web bomb ability that does what you’d expect. She launches the bomb, and when it hits a player or the environment, it explodes, webbing up anyone caught in its blast radius.
  • Lunar Force – Cloak & Dagger + Moon Knight:
    When paired with Cloak & Dagger, Moon Knight gets access to a new ability. When activated, it creates a dome around Moon Knight for 6 seconds. When inside the dome, Moon Knight is invisible.
  • Allied Agents – Hawkeye + Black Widow:
    When Black Widow is paired up on the battlefield with her best friend Hawkeye, she gets a new ability, giving her access to his Hunter’s Sight. This allows her to shoot still afterimages of enemies, making for easier shots. She, however, can not get critical headshots in this mode – thankfully.
  • Fastball Special – Hulk + Wolverine:
    When both Hulk and Wolverine are on the same team, Logan can crawl into the arms of Hulk who then catapults him into the enemies to cause havoc. Don’t worry - both Hulk and Wolverine have to agree to the interaction. If you’re playing Wolverine, you don’t have to worry about getting trolled by your Hulk and hurled into your enemies without agreeing to it first.

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Guides Editor at TechRadar

Patrick Dane is currently the Guides Editor at TechRadar. However, he was formerly a freelance games journalist writing for sites and publications such as GamesRadar, Metro, IGN, Eurogamer, PC Gamer, and the International Business Times, among others. He was also once the Managing Editor for Bleeding Cool. 

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