Gears of War 2 review

Does what it sets out to do flawlessly

GamesRadar+ Verdict

Pros

  • +

    Refined graphical effects

  • +

    Awesome climactic battles

  • +

    Brilliant revamping of mechanics

Cons

  • -

    So big it's bloated

  • -

    Cavern levels go on too long

  • -

    Some weak story points

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

There’s a moment at the end of the second act of Gears of War 2 where, all of a sudden, the infamous Unreal Engine 3 ‘Meatcube’ demo makes sense. At that point, you’ll realize why Epic thought it so important to show Marcus Fenix blasting around a giant hunk of meat at the Games Developers Conference, and just why getting those wibbly-wobbly meat physics right were so important. Maybe at that point you’ll wonder whether the new power of Unreal Engine 3 is behind the design for Gears 2, or whether the design of Gears 2 is what made Epic evolve Unreal Engine 3, but whether the chicken or the egg came first, it’s clear throughout that there’s new technology behind the game.

The meaty climax to Act 2 is an obvious demonstration of the engine’s new power, but the signs are there throughout – meaty chunks can be shot out of the bigger Locusts, water and blood flows and pools more realistically, the environment splinters and shreds under sustained fire, and every act has at least one epic battle against swarms of Locusts. It’s all technology shown off at GDC 2008 and it has made Gears 2 a very different game.

In truth, nobody wanted Gears 2 to be a whole new world. Gears of War worked. The cover system worked, the guns worked, the linear stages worked, the roadie run worked, and the chainsaw on the end of the Lancer worked. Gears was never broken, and Epic have elected not to fix it, but that’s not to say the new tech hasn’t led to some new ideas. Gears 2 is a natural evolution, perfecting the systems which almost worked, scrapping the systems which never worked, and adding new systems – all of which work brilliantly.

What’s most surprising isn’t the things Epic decided had been ‘wrong’ in the original and ‘fixed’ in the sequel; it’s in the things that were almost right in Gears, and have been perfected in Gears 2. Suddenly, your AI partners are worth keeping alive – standing and fighting like men rather than collapsing and dying immediately upon glimpsing an enemy, and coming to your aid while you’re down. The roadie run is more precise – you’ll stick to the wrong cover less and snap to the right cover more. That cover system too, is better – you’ll snap in and out more fluidly and can take advantage of the environmental damage to whittle your enemy’s cover away and nail a crafty headshot. The same applies to the executions; it was always fun to stamp and squash a head, and Epic have spent the last 24 months perfecting the meaty squish with their updated engine, adding new animations and options for ways to dispose of (or make use of) a downed foe.

More info

GenreShooter
DescriptionWhile fixing the tiny problems of Gears, the sequel gives you all you wanted and more, occasionally feeling like too much more. Still this is the explosive bloodfest you've been waiting for.
Franchise nameGears of War
UK franchise nameGears of War
Platform"Xbox 360"
US censor rating"Mature"
UK censor rating"18+"
Alternative names"Gears of War II"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in Gears of War
Key art for Gears of War.
Rumored Gears of War Collection reportedly includes campaign co-op for the OG Xbox 360 games, but no PvP multiplayer
Gears of War E-Day release date: A close-up of Marcus Fenix with his face covered in blood during the Gears of War E-Day trailer.
Gears of War: E-day will be co-developed by the 20-year shooter powerhouse that helped bring Gears, Fortnite, and one of the OG boomer shooters to life
Gears of War E-Day release date: A close-up of Marcus Fenix with his face covered in blood during the Gears of War E-Day trailer.
Gears of War: E-Day – Everything we know so far about the upcoming shooter
Gears of War: E-Day screenshot
18 years into the series, Gears of War devs confirm the original Marcus and Dom actors are "so back" for the prequel Gears of War: E-Day
Gears 5
Diablo 4 boss' plan for Gears of War 6 would've taken the series to space, but "we weren't going to start Mass Effect-ing this"
Gears of War: E-Day
Born out of a pandemic, refined through reflection: Gears of War: E-Day is a chance for The Coalition to recapture the spirit of Gears and "tear a lot of s*** up"
Latest in Reviews
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
White Razer Basilisk V3 Pro 35K gaming mouse standing up against a green-lit setup
Razer Basilisk V3 Pro 35K review: "hampered by its predecessor"