Genesis Rising review

Veni, Vidi, Vici - which is to say, let's go kick the universe in the face

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Of course, the objective of the game is not merely to roam around looking for ships to drain dry. We set out to find the Universal Heart, a mysterious object that the rulers of mankind think will elevate humanity to the status of Godhood. Along the way we ran into neutral factions we could bribe, trade and make alliances with (the universal currency? Blood. So cool!).

And being that there's also the organized rebellion against mankind, the Defiance, there were choices to make as to which faction we wanted to support, including nefarious societies within humanity, such as the Inquisition. Without derailing into tons of detail, they're bad. Real bad.

Though there is faster-than-light space-truckin' to get from one far flung corner to another, when traveling within a sector, the fleet was very slow. Eventually we got speed boost genes, but even with those, moving through the maps seemed to take eons.

Also, the ability to control single ships in battle was a little clunky. The process of findingthe right ship, finding the right button, and then finding the enemy ship we wanted to target in the first place wasa delaythat often proved deadly. Eventually we had to resign ourselves to dying at least once in each new encounter in order to learn the timing and needs of the individual fight.

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GenreStrategy
DescriptionChoose a side, through space you glide, in a strategy game you and your friend can dive... into.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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