GamesRadar+ Verdict
Pros
- +
A galaxy of new maps to master
- +
Kicking butt with Drones
- +
High replay value
Cons
- -
Dying with unused bombs
- -
Missing special effects and eye candy
- -
Death by hand cramps
Why you can trust GamesRadar+
Nov 20, 2007
At its core, Geometry Wars: Galaxies is pretty much the same as Retro Evolved on the 360, and that's a good thing. You still pilot the same old claw-shaped ship and must survive never-ending waves of hostile shapes that attack you from every angle for as long as possible. Dodging death by mere pixels, while blasting your way through swarms of enemies amidst the colorful chaos is still mesmerizing on the Wii, but does Galaxies have enough meat to warrant the price of a full game? After all, part of what made Retro Evolved so sweet on the 360 was that it was a steal, costing only $5.00/£3.40 on Xbox LIVE.
Fortunately, developer Kuju Entertainment has fattened up Galaxies significantly, with extra treats and smart tweaks that makes for a Geometry Wars experience that's less frustrating, more engaging and really, really, hard.
The long list of new maps helps Galaxies break free from the one-level world of Retro Evolved. These new areas add loads of replay value with lots of unusual twists that change things up enough to keep the game fresh with warp points, Pac-Man-esque mazes, moving walls, or (our favorite) a black hole that spins objects on the screen like a washing machine. Flying with - and then against - the invisible current as it pushes and pulls you around while enemies swirl past you haphazardly feels great and looks awesome.
More info
Genre | Arcade |
Description | Glitzy and glamorous (with juicy new content to boot), this Wii incarnation of everyone's favorite 2D shooter is well worth the extra cash. |
Platform | "Wii","DS" |
US censor rating | "Everyone","Everyone" |
UK censor rating | "","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
I'm 100% sure that Arcane season 2 has introduced the next League of Legends champion, and I can't wait for them
What happened to Jinx at the end of Arcane? A tiny animation detail and a massive throwback could explain Powder's fate
The Final Fantasy 7 Remake team's 10 years working together puts it "in a really great position to move forward and do something even greater" once the trilogy wraps