Ghostbusters The Video Game
Martin Korda takes the world's first look at the new Ghostbusters game
You rejoin the 'busters in 1991, when they find themselves busier than ever, since New York has adopted an unhealthy interest in Gozarian law. Now Gozer was the lady with the '80s hair who pranced around in the altogether at the close of the first film having many aeons ago been 'very big in Sumeria'.
But now, horror of horrors, the short attention span of New Yorkers has led to the opening of a Gozerian museum. This coincides with a worrying, if inevitable, spike in paranormal activity, so the 'busters are forced to employ a new recruit (you) to deal with the workload.
Perhaps the most exciting aspect of Ghostbusters (the game) - apart from the fact that you'll be able to slide down the firehouse pole - is that it has the potential to be a real sequel to the two movies, thanks to the involvement of screenwriters and cast members Dan Aykroyd and Harold Ramis.
The duo has jumped onboard to write the script, to ensure the game remains true to the Ghostbusters films and reprise their roles as the hyperactive Dr Raymond Stantz and acerbic Dr Egon Spengler.
"Dan and Harold have always bounced around the idea of doing something else with Ghostbusters," explained the game's executive producer John Melchior during our recent visit to Dallas-based Terminal Reality.
"We made a prototype and took it to Dan and Harold. As soon as they saw it, it was perfect for them. They were at the point where they were willing to discuss Ghostbusters again. Harold and Dan have come up with the overarching storyline. They gave us the framework, characters and locations and then we made them and went back to them. Harold and Dan are extremely involved in the production process."
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