I played Ghostrunner 2 and totally sucked at the running part

Ghostrunner 2
(Image credit: 505 Games)

I've never been the most coordinated person, but in Ghostrunner 2 I'm a one-woman calamity. Playing on the Gamescom 2023 show floor was my first experience with developer One More Level's fast-paced action series, and, suffice to say, getting the hang of one-hit insta-kills, wall-running, and grappling hook traversal took me a bit longer to get used to than I care to admit.

The good news is that the game is brilliant. I was sliding down steep metal tubes and throwing shuriken stars at flammable barrels, parrying bullets, and slicing my way through Ghostrunner 2's samurais with glee before long. My true downfall is, well, the amount of times I fall. Right off the edge of most buildings, in fact.

Falling for it

Ghostrunner 2

(Image credit: 505 Games)
Gamescom 2023

Gamescom

(Image credit: Gamescom)

GamesRadar+ is on the ground in Cologne, Germany to play the most anticipated new games of 2023 and beyond. For more hands-on previews, interviews, news, and features, be sure to visit the Gamescom 2023 coverage hub for all of our exclusive access and reporting.  

As I respawn once again following another haphazard plummet to my death, I turn to the dev sitting next to me. "I'm so sorry," I wail plaintively, keeping one eye on the screen as I head back out to meet my match: wall-running on billboards.

"It's okay, it is a hard game," he responds all too kindly, wincing as I yet again double-jump my way into a sheer drop with nothing to say for my actions except a few swear words. For a fan of the first game, Ghostrunner 2's controls should be a step up, with One More Level having streamlined them for its sequel. For me, however, simply traversing this sprawling industrial maze as dark synthwave beats guide me is a task in itself.

I hoot whenever I meet a new enemy, relishing the chance to perfect my parries and blocks. Timing is everything in Ghostrunner 2, as is the razor-fine joy and peril of a one-hit kill. Similar to the likes of Gungrave Gore, I've never played an action game before that feels so relentlessly keen to never, ever let up. My fast-twich responses are in overdrive as I try to perfect a balance between staying focussed and staying on the move. I've barely grappled and hopped my way around another steel tower before I have eight pistol-wielding baddies to slice and dice in quick succession. Other devs peer at my screen as I curse the heavens above and the pistol guys below them. They all, once again, nod sympathetically.

One of my favorite things to do in Ghostrunner 2, aside from being really bad at platforming, is finding new ways to the same target. During my short preview session alone I'm given three instances where I can take out certain targets in any order I like. Should I grapple over this fence, immediately striking down one of those dreaded pistol guys with a well-timed dash? Or should I keep trying to slide down vents and blow things up with my throwing stars?

As you might have guessed, I go on to die a lot during my Ghostrunner 2 demo session. That's not necessarily a bad thing, I come to realise, since death and respawning happens so quickly and fluidly that sometimes I don't realise it's happened at all. That's the beauty of Ghostrunner's frenetic gameplay: it doesn't let you dwell on death long enough to feel bad about it. If anything, I became all too comfortable with dying in the game because I knew I could come back with a smarter approach.

Ghostrunner 2 gives you plenty of ways to hone your skill, but it's great at introducing you to new ones. Platforming elements and wall-running aside, it turns out  I can play jump rope with a reverberating lightning strike any day. I'm also not half bad at blocking bullets with a perfect parry. "You're not so good at the moving, but very good at the killing," commented my captive dev buddy, and you know what? I'll take it.


Check out 25 of the best action games you play right now 

Jasmine Gould-Wilson
Staff Writer, GamesRadar+

Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.

Read more
Shooting robots in FPS Metal Eden
Metal Eden is the Doom and Mirror's Edge mashup I didn't know I needed – and after playing just two levels, it's now my most-anticipated shooter of 2025
A thumnail crop of Splitgate 2 key art showing orange and blue portals and teams of shooters running between them
Splitgate 2 improves on the FPS' intoxicating blend of Halo and Portal: "You no longer have to get hung up on which button you meant to press"
Sniper Elite: Resistance
I'm sure Sniper Elite Resistance is great for stealth stars, but I turned it into a Nazi-blasting horde shooter and have zero regrets
Three Specialists in Killing Floor 3 holding up their weapons
I had to break Killing Floor 3's first multiplayer beta in order to survive, but don't expect this strategy to work again
Atomfall screenshot
Playing Atomfall for 90 minutes booted me out of my comfort zone more than any other survival action game, and that's a very good thing
Assassin's Creed Shadows and Sekiro: Shadows Die Twice
Assassin's Creed Shadows' generous parrying is a nightmare – and before anyone can say "skill issue," I'm blaming Sekiro and Lies of P
Latest in Action
GTA 6 trailer screenshots showing lucia in an interview room
"GTA 6 is basically a huge meteor, and we will just stay clear of the blast zone": Publishers are in a frenzy over when to release their games to avoid Rockstar
Assassin's Creed Shadows
Assassin's Creed Shadows has been the series' best launch since Valhalla, but that was "a perfect storm we may never see again," says Ubisoft
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
Hideo Kojima
Death Stranding 2 Japanese voice recording has officially "wrapped," director Hideo Kojima says: "Thank you so much"
Assassin's Creed Shadows Makino Kurumazuka Kofun
How to get in the Makino Kurumazuka Kofun in Assassin's Creed Shadows
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows players are questioning the lack of modern day segments: "what happened to Layla, Desmond, and Basim?"
Latest in Features
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out
Assassin's Creed Shadows gameplay taken for review
Assassin's Creed Shadows claims to offer two protagonists, but the choice between Yasuke and Naoe seems pretty rigged
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes