GamesRadar+ Verdict
Pros
- +
Beautiful visuals
- +
Charming tone
- +
Well-executed control scheme
Cons
- -
Actual controls too touchy
- -
Not much to do
- -
Not much to unlock
Why you can trust GamesRadar+
Jumping out of a plane at 5000 feet and having your face flap about like a bulldog in a wind tunnel isn’t an activity many would ever take up in real life. As a game though, it’s OK.
In Skydiving’s Formation mode you tilt and twist the Sixaxis to float your parachutist into one formation after another, with his three teammates alongside him. It’s a surprisingly good concept, even if the spinning is a bit hard thanks to the over-sensitive controls. The other problem is that, even though it’s fun, the limited formations and lack of competition in single-player means the gameplay is shallow.
Landing mode offers a different challenge, however, and it’s more simulation-based one - however it’s not nearly as addictive as Monkey Ball’s Monkey Target.
It’s a nice idea and the whole game has gorgeous visuals and an irreverent, likeable feel - from the plinky-plonky music to a big fat man called Captain Rainbow teaching you the basics. But it would have benefited from a better structure and more unlockables.
Feb 11, 2008
More info
Genre | Sports |
Description | A pretty game with touchy controls. It would have been better if there were more unlockables. |
Platform | "PS3" |
US censor rating | "Everyone" |
UK censor rating | "3+" |
Alternative names | "Go! Sports Skydiving" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Sonic 3 director explains the thinking behind picking those new post-credits arrivals: "It's always 'which character is going to give us something new?'"
The Inside Out 2 panic attack scene is one of the best depictions of anxiety ever – and something Pixar director Kelsey Mann is incredibly proud of: "I couldn't be happier"
When making Kingdom Hearts, the "one thing" RPG icon Tetsuya Nomura "wasn't willing to budge on" was a non-Disney protagonist