God of War PC vs PS5 graphics comparison has the shadiest shadows we've ever seen
Otherwise the differences are pretty subtle

This God of War PC vs PS5 graphics comparison reveals relatively subtle differences between the two versions, but the shadows on PC definitely stand out as an exception.
The new side-by-side comparison was put together by GameSpot, and it shows God of War running in native 4K with maxed out Ultra graphics settings on PC. On PS5, the game's running at 60 FPS and with 4K checkerboard resolution thanks to last year's performance patch. The PC version benefits from graphics settings that improve textures, models, and atmospheric details, but running right next to each other, it's hard to notice a significant difference in most scenes. However, as GameSpot notes, the more prominent shadows in the PC version are by far the most dramatic improvement. See for yourself:
God of War lands on PC on Friday, January 14, and it's looking like a GOTY contender all over again. For GamesRadar's hands-on God of War PC preview, our own Leon Hurley found himself worried the experience wouldn't live up to his glowing review of the original PS4 version from almost four years ago, but was enraptured once again by Kratos and Atreus' epic journey to the highest peak in the nine realms.
- Tech analysis finds Assassin's Creed Shadows is "one of the largest" PS5 Pro upgrades yet, and praises "a generational divide in lighting fidelity"
- Assassin's Creed Shadows "will look stunning even on the lowest settings," and if you say you can tell the difference in this PC comparison shot you're a liar
"There's little in God of War PC that feels like it's aged – no cracks in the gameplay or slack in the story," writes Leon. "If you haven't played it yet, now is as good a time as any to take a look. And if you have, it's a great time to go back and relive it all again."
Here's everything we know about God of War: Ragnarok ahead of the sequel's launch this year.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.



















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