God of War studio hiring a lead writer for its unannounced project
Sony Santa Monica is hiring up for something big
![God of War](https://cdn.mos.cms.futurecdn.net/Yc92Zc5T2oZWqEbRUYMd5L-1200-80.jpg)
The God of War studio is hiring a lead writer for an unannounced project, which means it isn't God of War: Ragnarok but it's still worth getting excited for.
Sony Santa Monica Studio highlighted the vacant position in a post to its Twitter account, linking potential applicants back to the official Greenhouse boards for the role. There's a strong likelihood that this is the same project for which SSMS started recruiting an art director back in January - unless it has even more irons in the fire than we thought.
🔥 HOT JOB: LEAD WRITER 🔥We’re looking for a master of storytelling to join our team on a new unannounced title as a Lead Writer! Apply here 👉 https://t.co/qsxxykZgYT#SMSCareers #Gamejobs #Gamedev pic.twitter.com/MZJHl6ZW4TMarch 11, 2021
Just like the art director listing, this job description is focused on top-level requirements of work at the studio and doesn't reveal much in terms of specifics about the unannounced game. We know Sony wants it to be a "genre-defining game" and include "powerful storylines, strong character arcs, and compelling dialogue," if you can believe it. Just make sure you have a minimum of 10 years of professional experience and at least one major game shipped if you want a shot at the gig.
Looking at these job listings, we also know that this project is likely to still be very early along; the art director and lead writer both play key roles in shaping fundamental aspects of big-budget games, which means they tend to come on board fairly early in the creation process. Whatever SSMS is working on aside from God of War: Ragnarok, it will likely be a while until the studio is ready to share it with the outside world.
As for the sequel everybody's waiting for, Cory Barlog is saying only that God of War: Ragnarok will launch 'when it's done'.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
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