Godfall is one of the first PS5 games to go gold
Counterplay Games is ready for November
Godfall has gone gold, making it one of the first upcoming PS5 games to publicly lock in its progress and prepare for manufacturing.
Developer Counterplay Games shared the news on its official Twitter account this afternoon, the day after Godfall was confirmed to be a PS5 launch game. It's an especially momentous occasion since the team was working on Godfall from home - an arrangement which has led to delays for many projects.
We're proud to share that Godfall's officially gone gold on PlayStation 5! ⚔On behalf of everyone working from home at Counterplay Games and Gearbox Publishing, we can't wait to ascend alongside you on #PS5 in November! 🥇 pic.twitter.com/Oj0UpbS0T0September 17, 2020
Godfall is in the habit of setting next-gen firsts; when it debuted in December 2019, it was the first game to officially announce it was headed for PS5. It's also coming to PC via the Epic Games Store.
"Going gold" means the developers have locked in the content for the initial version of the game: the game as it stands at this moment is what will be sent to manufacturers and pressed onto Blu-ray discs. It was a bigger milestone in the days before games received automatic updates (including Day One patches, which fix glitches and add content before players can even see the initial version) but it's still a big step.
Counterplay Games has confirmed that Godfall won't follow the live service structure of fellow loot driven games such as Destiny 2 and Marvel's Avengers, so you shouldn't expect seasons worth of content to follow whatever is available at launch. Still, technical producer Richard Heyne has said "there is plenty of content for the player to dig into" once they finish the main campaign.
We know the PS5 price, so it's time to start searching for PS5 pre-orders.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.