Grand Theft Auto: Chinatown Wars – hands-on

Chinatown Wars is the full GTA experience squished into a DS cartridge, without compromise. Pedestrians roam the streets, bumping into each other, buying hot dogs, getting into cars and driving around a vast playing area that comprises two out of the three Liberty City islands seen in the acclaimed GTA IV. It’s viewed in full 3D, from an overhead chase camera positioned slightly behind the lead character. The camera rotates to keep the action mostly facing up the screen, and tapping the right shoulder button will re-center it if necessary.

A colourful, cartoony look keeps everything clearly visible on the DS screen, and it’s extremely fast and smooth in motion. Because the camera is so close to the action, the DS doesn’t have to draw distant objects. Consequently, the city is alive with activity – loads of cars, civilians, trains and bits of background animation – but there’s none of the pop-up, juddering frame rate or other technical problems you might expect from having such an ambitious game running on relatively low-power hardware.

The upper screen shows the main playing area and the touch screen is used to display a PDA showing the map of the city and other information. Selecting from the list of active missions or contacts will set a waypoint on the map, highlighting the quickest route with a yellow line. Despite not being able to see very far ahead of your vehicle, navigating the city is surprisingly easy. A subtle automatic lock gently drags cars back onto the road when you make a turn, so there’s no need to keep correcting with the D-pad to avoid bouncing off roadside objects. Consequently you can take your eyes off the main screen for a moment to check the map without worrying too much about crashing into something. It’s still possible to roam freely and drive wherever you like, including onto the pavement and over pedestrians if you desire.

To escape from the police after committing a random crime, you can either try to outrun them and bust through their roadblock, as in previous GTA games, or actively disable their cars by slamming them off the road. It’s difficult to get the hang of, but your wanted level will decrease much faster if pursuing cops are taken out safely rather than killed. Of course, most of the time it’s all about killing things. All of the missions we played involved a great deal of carnage, delivered via an auto-lock aiming system that enables fast cycling between targets via a press of the right shoulder button. The touch screen shows the current weapon’s ammo counter – touch it and the game pauses so you can switch to a new weapon. There are also grenades that you can use whenever you’ve got them in stock – simply touch the grenade icon with your right thumb and drag 360° to position a green line that shows where the ’nade is going to land. This can even be done while driving.

CATEGORIES
Latest in Grand Theft Auto
GTA 3
If these flying cars are anything to go by, development on the GTA 3 Dreamcast port is well on its way to becoming GTA Online
A screenshot of protagonist Lucia from GTA 6
GTA 6 is "definitely gonna be a big economic boost for the games industry" that'll help "bring a lot more people back into the ecosystem," says Day of the Devs' lead curator
GTA 6
Sick of waiting for GTA 6, one modder has put its map into GTA 5, and you can try it out right now
How to enter GTA 5 cheats
Despite its history of taking action against GTA mods, a Rockstar-approved GTA 5 modding tool is on the way to "assist the modding community" in the wake of the recent PC upgrade
GTA 3 Mobile screenshot showing claude running away from police near a casino
The fan-made Dreamcast version of GTA 3 is looking way better in the latest look, introducing tech that "would’ve previously been a slideshow"
Players in GTA Online running businesses and playing missions
GTA publisher is suing a GTA Online website that lets you buy hacked accounts, which "risks upending the GTA 5 player experience"
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG