Grand Theft Auto: Liberty City Stories review

Even the littlest GTA brother kicks everyone else's teeth in

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The game's PSP origins are almost invisible in this PS2 version. You might not notice it if you don't put them side-by-side, but there are countless small graphical upgrades from the PSP version. It's smoother, too, with very little of the blurriness from the portable predecessor. It also supports widescreen displays, though that isn't written on the box. Andthough this isn't as pretty as the latest full-sized console GTA game (San Andreas) was, Liberty City still looks miles better here than it did in GTA III.

Gameplay, too, is big improvement on GTA III, though admittedly not as ambitious as San Andreas. You can't swim or work out to change your physique. But you can change outfits (sometimes you have to get a certain job), and there are boats and motorcycles, which weren't around before. Plus, you can move the camera with your controller's right analog stick now, a huge advantage over the PSP version.

The missions themselves often seem shorter, tailored more toward the portable experience. But many players will consider this a boon, and the game still contains dozens, if not hundreds of hours of gameplay.

Multiplayer is gone - which is a bummer. Rockstar's explanation is that it wants the first GTA multiplayer on consoles to be a bigger, bolder, badder thing than the PSP game's diversions, and we get that. It would have been a nice appetizer, though.

More info

GenreAction
UK censor rating"",""
Franchise nameGrand Theft Auto
US censor rating"Mature","Mature"
Platform"PS2","PSP"
Alternative names"GTA Liberty City Stories","GTA: LCS","GTA: LCS"
UK franchise nameGrand Theft Auto
DescriptionUncompromisingly brings over everything that makes GTA unique and essential.
Release date1 January 1970 (US), 1 January 1970 (UK)
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Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.