Great concepts, bad games

Scribblenauts became an Internet darling after its highly successful showing at E3, and nobody could blame the Internet for being excited. 5th Cell, a studio that already had a history of amazing DS titles (Lock's Quest is a must-have), had managed to create a game where absolutely anything you could imagine is conjured simply by writing its name. The ambition was unmatched, the potential unchallenged. The final result? Unsatisfactory.