GrimGrimoire review

An engaging, captivating fantasy for the hardcore

GamesRadar+ Verdict

Pros

  • +

    Just looking at it

  • +

    Addicting gameplay

  • +

    Moody soundtrack

Cons

  • -

    Same-y missions

  • -

    Useless units

  • -

    Gammel Dore? Really?

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Now that the world's done drooling over Odin Sphere, it's time to find the next stunningly beautiful game that came out of nowhere. That search is already over. GrimGrimoire is every bit as breathtaking as its action-oriented cousin, but instead relies on tactical thinking and classic WarCraft-style play mechanics. As with any real-time strategy game, the goal is to usurp resources, use said resources to create bigger and badder units and eventually crush your opponent. In that regard, Grim sticks to established ideas set in place years ago. Everything else is pure magic.

Whereas most RTS games try to make the experience as real as possible, with intricately detailed units and real-world sound effects, Grim purposely infuses the entire experience with majesty and awe. Everything that moves, from the tiniest mana-grabbing elves to the stupidly cool dragons, is a work of art in motion. Any time you manage to save up enough mana to produce an egg, fend off an onslaught of spell-slinging homunculi and transparent ghosts and hatch the egg at the last second to reveal your towering dragon, it's a moment worth cherishing. Graphics don't mean everything, but, as with Odin Sphere, they can make a great game soar into total excellence.

Even the largest stigma of console RTS games - poor controls - is alleviated to some extent. A sensible button layout allows quick movement and the ability to command multiple units at once. Our only complaint is that you can't give mass orders to, say, everything on the screen. You have to order by race, so for example, say you want to send a swarm of fairies, two golems and a ravaging chimera to intercept an incoming menace. You have to order the fairies, then the golems, then the chimera, with no way to say "everyone attack!" It's a small issue, but worth addressing.

As beautiful as this world and its inhabitants are, we couldn't help but tire of the battle area. You spend so much time duking it out inside the cavernous hallways that you'll wonder what the rest of the Grim universe looks like. Other areas are mentioned in the story, but our experience is largely limited to the same dingy stairways, while the missions are almost always "destroy all other enemies."

More info

GenreRole Playing
DescriptionMagic and real-time strategy collide in this dense, intricate RPG.
Platform"PS2"
US censor rating"Everyone 10+"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

Latest in Strategy
A big mech's lost its limbs in a screenshot from Mecharashi.
After Square Enix cancelled the first new Front Mission in years, it’s suing the developer behind it for releasing another very similar mech game
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
Kingmakers appearing in the Future Games Show Spring Showcase 2025
Remember that bonkers Kingmakers trailer where an attack helicopter blew up some knights? It's back with a deep dive of its simulated attackers and destructible buildings
Mount and Blade 2 appearing in the Future Games Show Spring Showcase 2025
Strategy RPG Mount and Blade 2: Bannerlord heads to the seas for a Viking-inspired expansion
Rise of Industry 2 appearing in FGS Live from GDC
Go big or go home in Rise of Industry 2 as you claw your way to the top in this complex 1980s business management sim
The Deadly Path appearing in FGS Live from GDC
Strategy roguelike game The Deadly Path poses an uncomfortable question: "Am I actually any good at strategy games?"
Latest in Reviews
Image of the Corsair Virtuoso Max wireless headset sitting on top of a gaming PC case taken by writer Rosalie Newcombe.
Corsair Virtuoso Max Wireless review - a PC headset tour de force
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"