Grow: Song of the Evertree mixes world-building, alchemy, and gardening in an immersive life-sim
Restore harmony to the world with town-building and worlds-building in Grow: Song of the Evertree
The imaginative sandbox game Grow: Song of the Evertree has just received its world premiere at the Future Game Show powered by WD_BLACK.
This second game from the Australian developer Prideful Sloth, Grow: Song of the Evertree puts players in charge of restoring an ancient tree that in its glory days nestled and grew entire worlds in its branches. The Evertree has shriveled into little more than a sapling and a sinister weed-like growth known as the Withering has crept into the world and nearly squeeze the life and imagination out of everything. But as the last of the Evertree Alchemists, players will have the skills and tools to prune back the Withering and nurture the Evertree back to health.
As part of restoring the Evertree and the world surrounding it, players will build and protect a bustling town around it. Over the course of the game, players will be able to pick out everything from new buildings to new terrains and landscapes to cultivate the world surrounding the Evertree and the worlds growing in its branches.
The world-building of Grow: Song of the Evertree goes from small to big, with players able to cultivate relationships with interesting characters, fish, catch bugs, explore caves, build a thriving town, and even craft World Seeds to generate totally new worlds and pick out what their landscapes should be.
In the reveal trailer above, Prideful Sloth shows off the game's dark and engaging story, along with some gorgeous Pokemon-esque creatures you'll encounter. There are also several panoramic shots giving a taste of the building types and environments you can create using Alchemy and a little hard work.
Grow: Song of the Evertree is currently set to release on PC, PS4, Xbox One, and Switch later this year. Wishlist the game now on Steam.
For more exciting game reveals, stay tuned to our E3 2021 and Future Games Show hubs.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Chris Arrant covered comic book news for Newsarama from 2003 to 2022 (and as editor/senior editor from 2015 to 2022) and has also written for USA Today, Life, Entertainment Weekly, Publisher's Weekly, Marvel Entertainment, TOKYOPOP, AdHouse Books, Cartoon Brew, Bleeding Cool, Comic Shop News, and CBR. He is the author of the book Modern: Masters Cliff Chiang, co-authored Art of Spider-Man Classic, and contributed to Dark Horse/Bedside Press' anthology Pros and (Comic) Cons. He has acted as a judge for the Will Eisner Comic Industry Awards, the Harvey Awards, and the Stan Lee Awards. Chris is a member of the American Library Association's Graphic Novel & Comics Round Table. (He/him)
One of the most enchanting games like Stardew Valley I played in 2024 just got a big new update, placing the medieval life sim RPG back on my radar
The Sims creator's first game in over 10 years is an AI life sim that uses your real memories: "The more I can make a game about you, the more you'll like it"