After making $8.5 billion from GTA 5 and saying it had "no current plans" for layoffs, GTA 6 publisher announces nearly 600 layoffs and $140 million in canceled projects

Three playable characters stand in a triangle wearing suits and holding guns in GTA 5
(Image credit: Rockstar Games)

GTA 6 publisher Take-Two Interactive has announced it's laying off 5% of its workforce and canceling several projects.

Per Bloomberg, Take-Two revealed in an end-of-business SEC filing a plan to save itself more than $165 million annually due to "reductions in its existing expense base and lowered projected expense growth for the coming years." In the process, it'll incur up to $200 million in charges, the majority of which - up to $140 million - is related to the cancelation of projects, while another $25 million to $35 million is related to employee severance and related costs. Take-Two is also reducing its office space as part of the plan.

Back in February, Take-Two CEO Strauss Zelnick said that the company had "no current plans" to undergo layoffs. To see this turnaround is particularly galling, not least because in GTA 5, Take-Two owns one of the industry's greatest cash-cows - Rockstar's game has made at least $8.5 billion since its release in 2013.

Of course, the elephant in the room is what will happen to GTA 6, and although it's safe to say the highly anticipated sequel is not one of the canceled projects, it's possible the reduction in workforce could negatively impact its development. A recent report suggested GTA 6 could be delayed from 2025 to 2026 due to a lag in development, and if nothing else, layoffs alone wouldn't do much to help remedy the situation.

In March, Take-Two acquired Borderlands developer Gearbox for $460 million, and GTA 6 is expected to be one of the most successful games of all time. Regardless, it's now contributing to the staggering number of layoffs hitting the video game industry following the pandemic boom, including at Microsoft, EA, Sony, Riot, and more.

Meanwhile, Baldur's Gate 3 boss has told layoff-happy publishers to stop trying to "double" their money and instead "respect the people making the games."

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

With contributions from
Read more
Three playable characters stand in a triangle wearing suits and holding guns in GTA 5
GTA 5 is "the standard-bearer for the industry over three generations," but GTA 6 publisher's CEO isn't taking that for granted: "We don't claim success until it occurs"
A screenshot of protagonist Lucia from GTA 6
GTA 6 still coming this fall, Take-Two boss says "there's always a risk of slippage" but "we feel really good" about a 2025 launch
GTA 6 trailer screenshots showing lucia in an interview room
"GTA 6 is basically a huge meteor, and we will just stay clear of the blast zone": Publishers are in a frenzy over when to release their games to avoid Rockstar
GTA 6 trailer screenshots
GTA 6 will be "worth waiting for" says CEO of Rockstar owner, who teases that "we really focus on presenting something to the audience that they just haven't seen before"
A screenshot of protagonist Lucia from GTA 6
The years-long GTA 6 debate over what happens to GTA Online has been addressed by Take-Two's CEO: "We've shown a willingness to support legacy titles when a community wants to be engaged with them"
GTA 6
Take-Two boss is "not concerned" about falling console sales because major 2025 games like GTA 6 will help convince more people to buy a PS5 or Xbox Series X
Latest in Open World
Schedule 1
Schedule 1 is Steam's latest viral hit – an open-world drug dealing simulator with 98% positive reviews, co-op, and a free sample to get you started
a spacesuit wearing person looks at a cool dinosaur skeleton
No Man's Sky's latest free update lets you live out your childhood dreams of digging up dinosaur bones
Batman looking over the city during Batman: Arkham City, one of the best PS3 games.
The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game
Red Dead Redemption screenshot of protagonist John Marston aiming a pistol
Ex GTA 6 dev says free and live service games are "eating everyone's time," and combined with "open world fatigue," it's getting harder to make players explore
Mindseye
"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"