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The real difference, then, is the ability to fight for victory with a hotter head. Yet obviously there are other more tangible differences. The game has reached the 2004 season, which at least allows for the inclusion of the stunning Maserati MC12 - good enough here to make you realise why the FIA has decided to hobble it - though not the beautiful, and rather effective, Aston Martins.
The 2003 cars and circuits return as unlockables, and while two or three-year-old content may not sound hugely exciting, arguably it matters less here than in most cases. Why? Simply because the real series will be familiar to just a handful of cable-viewing diehards in the first place.
Above: Up to 28 people can race online. Staying in one piece is difficult in the pack
While the expected array of stability, traction and anti-lock aids feature to help beginners, a more active role is played by the new driving school. This covers everything from the basics to full laps of each track, breaking things down into sections in between.
With a visible race line (colour coded to indicate brake and throttle pressures) and a ghost car to chase, the driving school tests are both illuminating and addictively challenging.
More info
Genre | Racing |
Description | Hit the tires and light the fires - the most obsessively detailed GT driving sim to ever hit the PC crosses the Atlantic. Airbags not included. |
Platform | "PC" |
US censor rating | "Everyone" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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