Guerrilla started work on Horizon before Killzone Shadow Fall
Back in the heady days of 2013, PS4 was but a next-gen nipper with stars in its eyes. When the plucky black box from Sony made its debut in November of that year, it came with a slew of launch titles – including the fourth full-fat instalment from Guerrilla's Killzone series – Shadow Fall. It certainly looked the business (and offered plenty of free DLC), but it wasn't quite the non-linear experience we'd all been sold on.
Fast-forward almost two years and the Dutch studio is hard at work on its next project, Horizon: Zero Dawn – a game it turns out the developer started work on before its last Helghast bashing bonanza. "It’s been a huge, huge benefit for the studio when starting... Although, well... we actually commenced on the Horizon Zero Dawn project before we commenced on Killzone Shadow Fall," says MD and co-founder Hermen Hulst in the latest issue of Official PlayStation Magazine. "So I was going to say it’s been a huge benefit that we started with a mature engine, but the mature engine came into existence whilst the development of Horizon was ongoing! But nevertheless, because we were working on Shadow Fall, of course, to obviously have an engine ready at launch of PlayStation 4 was a boon to us."
The latest issue of Official PlayStation Magazine, with Horizon: Zero Dawn on the cover, is out now. Download it here or subscribe to future issues.
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Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.
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