The first trailer for Guild Wars: Eye of the North has finally released. The film features few monsters, and instead focuses on panning through some of the game's new dungeons. Astute fans will notice the mysterious portal at the end, which we can only assume, is an Asura Gate.
The Asura race is being introduced in Eye of the North, and they'll be playable in Guild Wars 2. The Asura are a smart, stout and cocky bunch who can most likely back it up - after all, they did build those spiffy gates. These gates are a system to connect all of the dungeons. Unlike traditional transportation, they can be used to travel great distances instantly, something not possible throughmagic or running really, really fast.
Along with the video, we were given some info on the direction that the gameplay is going. It seems that our new Asura allies are going to be more than just an excuse to include a set of new fast-travel gates. Developers are promising that "you'll be forming alliances with different groups and characters, you'll learn a plethora of PvE-only skills that, when combined with your normal abilities, will give you the tools to overcome the situation at hand."
Some situations will require you to call on your allies' aid more than others. According to the developer's diaries, "one chamber might be guarded by a colossal spider [we think the video strongly suggests that this can happen]... Using a magical flamethrower acquired from an Asura ally, you set fire to her brood... Conventional attacks are slow and cumbersome against the beast. Using a skill learned from a wise Norn shaman, you call upon the bear spirit, who supercharges your attacks and fortifies your Health reserves."
Still not convinced you'll need your new friends to get through the new dungeons? Click on the Images tab at the top of the page to see even more new content.
June 6, 2007
The Asura race is being introduced in Eye of the North, and they'll be playable in Guild Wars 2. The Asura are a smart, stout and cocky bunch who can most likely back it up - after all, they did build those spiffy gates. These gates are a system to connect all of the dungeons. Unlike traditional transportation, they can be used to travel great distances instantly, something not possible throughmagic or running really, really fast.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Along with the video, we were given some info on the direction that the gameplay is going. It seems that our new Asura allies are going to be more than just an excuse to include a set of new fast-travel gates. Developers are promising that "you'll be forming alliances with different groups and characters, you'll learn a plethora of PvE-only skills that, when combined with your normal abilities, will give you the tools to overcome the situation at hand."
Some situations will require you to call on your allies' aid more than others. According to the developer's diaries, "one chamber might be guarded by a colossal spider [we think the video strongly suggests that this can happen]... Using a magical flamethrower acquired from an Asura ally, you set fire to her brood... Conventional attacks are slow and cumbersome against the beast. Using a skill learned from a wise Norn shaman, you call upon the bear spirit, who supercharges your attacks and fortifies your Health reserves."
Still not convinced you'll need your new friends to get through the new dungeons? Click on the Images tab at the top of the page to see even more new content.
June 6, 2007
Planescape: Torment was a revolutionary RPG, but many of its devs had no experience with the D&D campaign it was based on: "What the f*ck is that?"
Elder Scrolls modders have released a playable part of the ambitious Project Tamriel, which aims to recreate all of the beloved RPG's regions in Morrowind