Guild Wars: Eye of the North - interview
Lead designer shares details on new skills, the Charr homeland, and thoughts on sexy dance numbers
Labeled as the series' first "true expansion," Guild Wars Eye of the North marks the beginning of a new direction for the free-to-play MMO. Don't expect another tutorial starting zone or new professions to level up till 20. Unlike the last three stand-alone campaigns - Prophecies, Factions, and Nightfall - Eye of the North has been designed from the ground up to cater to Guild Wars vets looking for higher level content to explore with their bank of characters instead of starting new ones from scratch. And, of course, it's also meant to serve as a bridge to the highly anticipated sequel, Guild Wars 2.
"We want Guild Wars to go out with a bang and leave a lasting impression on players, so we've decided to delve deep into RPG history in an attempt to recreate the thrill of the classic dungeon crawl," said ArenaNet's Eye of the North Lead Designer, Ben Miller in a recent developer diary. We just got a chance to pick the brains of Mr. Miller, and Marketing Director, Chris Lye about Eye of the North to glean some insights into what players can expect from ArenaNet's new take on our old favorite as we get ready for the upcoming expansion and Guild Wars 2.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Dragon Age: The Veilguard director says chasing industry trends with Mass Effect: Andromeda and Anthem "starts to dilute your focus," so he wanted to get back to BioWare's "very real strength"
Former Blizzard boss says "the only thing bigger" than Sony buying FromSoftware would be if it bought Valve or Nintendo