Guild Wars Factions review

Come to Cantha, where adventures await

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Guild Alliance Battles also make their debut in Factions. Guild masters can now choose to align their guild with either the Luxons or Kurzicks. In this 12 vs 12 PvP mode, teams battle for faction points by killing one another or capturing and holding strategic points spread throughout the map. This new mode will only appeal to the most hardcore Guild Wars players as you’ll need to know the maps like the back of your hand and be able to work with your teammates at a zen-like level. But that’s the beauty of Prophecies and Factions PvP system. Both games put an emphasis on teamwork and strategy - in terms of which skills and attributes you choose to take with you into battle - over having an extremely high level character with uber gear.

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GenreRole Playing
DescriptionSet in the Asia inspired land of Cantha, the second stand-alone campaign in the successful Guild Wars series introduces the Assassin and Ritualist professions along with new PvP modes.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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