Half-Life: Alyx success will determine whether the next game will be VR
Early sales figures are looking strong for Half-Life: Alyx
In what seems like a sensible approach, Valve has said they'll decide whether to make another Half-Life VR game based on how Half-Life: Alyx is received. And if early sales figures are an indicator, there's a good chance the next entry in the Half-Life series will be a VR game.
Valve level designer Dario Casali told PC Gamer that it hasn't been decided whether to continue the Half-Life series with another VR game or return to a traditional format. "At this point, we don't really know what [another Half-Life game] would be—we don't know if it's going to be another VR title. We don't know if it's going to be a non VR title," Casali said.
"The best thing we can do at this point is to gauge the response to this product. How are people able to enjoy it? How many people can we get into the VR platform? [Are] people saying that VR is now this essential part of Half-Life? We really don't know those answers until we put the game out and we start listening."
Half-Life: Alyx is out now on Steam, where according to PlayTracker, more than 300,000 people have already bought it. That puts it on track to surpass every other Steam release in sales for 2020 so far. And if that's the case, it's easy to see why Valve would consider Alyx a presumptive success.
Our own Rachel Weber wrote a glowing review of Half-Life: Alyx, calling it "hands-down the best virtual reality money can buy right now," and "a tantalizing promise of just what the big game studios could achieve if they were willing to put their time and money into creating a AAA experience for VR platforms."
Making a VR-exclusive sequel in a popular franchise like Half-Life might seem like a potential bottleneck for those apprehensive about the buy-in price, but the aforementioned sales numbers seem to belie that notion. Only time will tell if Valve sees potential for Half-Life's future in VR.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
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