Half-Life: Alyx update adds liquid to bottles and it looks good enough to drink

(Image credit: Valve)

The latest 1.4 update for Half-Life: Alyx has just been released and its biggest highlight is the addition of liquid in bottles with incredibly realistic looking fluid physics. 

You can shake the bottles around in VR, and see the liquid slosh about in various alcoholic bottles much like it would in reality. It looks so good, in fact, that you can just imagine it quenching your thirst in this virtual world in between all of the survival action in City 17.

Valve's visual effects developer Matthew Wilde worked on the new feature that was added in the latest update and posted some footage showing off the liquid in motion on Twitter. The short clip shows various wine bottles being shaken at different angles to demonstrate how the liquid reacts to your movements in a very realistic way. I can just imagine how fun it is to spend far too long messing around with every bottle you come across and shaking and sloshing the boozy beverages to your heart's content. 

Wilde also posted another video that shows how the liquid's fluid movement also takes into consideration changes in gravity. The way the light catches on the bottles and shines through the liquid is really very impressive. 

Outside of the sloshing bottle of fun times, the update also adds a variety of quality of life fixes and UI improvements. The UI now appears faster when returning to the main menu screen, and improvements have also been made to the addon management section. Subtitles have been added for Brazilian, Czech, Hungarian, Polish, Italian, Portuguese, Ukrainian, and Vietnamese, as well as several fixes and features for the Half-Life: Alyx workshop that enables you to find addons created by the community. 

You can see the rest of the update notes right here

If you're jumping into the VR adventure, here are all the Half-Life: Alyx tips you need to help you survive in City 17.

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Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.