Halo 3 vs. Call of Duty 4: The DLC Showdown

Here we go again. After stirring extreme fanboy ire with ourBioShock vs. Halo 3throwdown, then risking all-out internet anarchy with ourGears of War vs. Halo 3debate, only one great argument remained to be settled...

Call of Duty 4 vs. Halo 3. According to our sister site, Next-Gen, these games aren't just this generation's most popular shooters. They're thetwo best-selling gamesof any genre and of any platform. How could we not pit them against each other?

Now we finally have an excuse. In the last two weeks, both games have released downloadable map packs for $10. If you can only afford one, which is the better buy? GamesRadar Editors Charlie Barratt and Joe McNeilly decide - through any means necessary.

(Editor's Note: Only the 360 versions of these maps were compared. If you own a PS3 or PC, Halo 3 is unavailable and, thus, your choice is pretty clear.)

Why Call of Duty 4 is better: Both games look great, but Call of Duty 4’s new maps outshine Halo 3’s graphically. The diversity of environments represented in CoD4 goes far beyond Halo 3’s tired glossed-up sci-fi. Chinatown’s gritty urban textures and Creek’s luscious outdoor spaces exhibit detail and diversity that just isn’t available in Halo 3’s maps.

Meanwhile, Halo 3 insults us with a boring re-skin, a vast icy wasteland, and a map whose look is ripped straight from Gears’ playbook. Ghost Town is the most interesting visually, with an etherealAngkor ruinsfeel, but it’s hardly enough to compete with Call of Duty 4’s gorgeous, varied offerings.

The other three maps, however, are uninspiring. Broadcast is copied straight out of the single player campaign. I was looking forward to television monitors shattering in every direction, but the action always focuses on the dull-as-vanilla balcony outside. Creek is nothing more than a rearranged Overgrown, and still far too WWII-esque for my taste. Killhouse is the worst offender of the lot - seriously, a one-room warehouse? Seriously?

Halo 3 gives us newly invented and imagined locations we've never experienced before - in multiplayer or single player. Blackout may play like Lockdown from Halo 2, but the layout has been transported to a completely different setting. Avalanche is awe-inspiring in its vastness, with mountains and bases that could swallow several Call of Duty maps. And I admire Ghost Town's similarity to Gears of War... you get that game's lush, dripping atmosphere with the added bonus of vehicles and a jump button. Best of both worlds!

Joe: No one map is good at everything, and like any multiplayer maps, CoD4’s have their strengths and weaknesses. Creek and Broadcast are best for objective games, while Chinatown and Killhouse are excellent for deathmatching. But any of the four maps are perfectly serviceable for any game type. Each area of each map has been precisely honed to maximize strategy and prevent camping.

Halo 3’s maps, however, are one-trick ponies. Deathmatch on a map as big as Avalanche is just a waste of time (even for objective games, the map feels too big). Don’t even bother trying to play objective games on tiny Blackout; it’s grenade-spam heaven. Then you have Ghost Town, where you’ll fumble around blindly until you learn the map by rote. Ghost Town’s myriad twists, turns and dark corners lack the refinement and balance of Chinatown, CoD4’s most similar map.

Ghost Town, meanwhile, is great because no memorization is required. The crumbling architecture is pocked with holes, cracks and piles of rubble. By simply running, jumping and crouching, you can blaze your own path almost anywhere on the map. I never encountered a complete dead end. The same cannot be said for Chinatown or Broadcast.

CATEGORIES
Latest in Action
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
Getting Assassin's Creed Shadows on PS5 and Xbox Series X was all about adding "dynamism" to the open world, but the devs seem most proud about the trees
Naoe and Yasuke walk in the sunset in a screenshot from Assassin's Creed Shadows
Following Assassin's Creed Shadows controversy, Baldur's Gate 3 publishing director says "every big AAA game could be better," but players shouldn't be mad "just because some dude told you to"
Assassin's Creed Shadows Wanted Status
How to remove Wanted status in Assassin's Creed Shadows
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
God of War
20 years later, God of War's original monster art has been revealed: behold this army of stick figures slapped on a whiteboard, no clue Kratos is coming for them
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"