Halo Infinite could have been split up into separate parts, Phil Spencer reveals

(Image credit: Xbox Game Studios)

Phil Spencer has spoken about the decision to delay Halo Infinite and revealed that Xbox considered splitting the game up into parts and shipping them separately before ultimately pushing the release back to 2021. 

Spencer spoke about the delay during a guest appearance on screenwriter Gary Whitta's Animal Talking show yesterday. As GameSpot reports, the head of Xbox explained that other plans were considered when it came to handling the decision to delay Halo Infinite, including splitting it up and shipping it out in parts. You can see a quick clip of the interview below.

Ultimately though, as Stevivor quotes, Spencer explained that in the end the decision to delay the game was made in the interests of the strength of the Halo franchise and the health and ability of the team, and that splitting it up in parts  "didn't feel, to all of us, like the Halo release that we would want."

"We're disappointed," Spencer added. "We know it was something people were looking forward to this year, but we're also incredibly committed to deliver a great game, and I think that's the most important thing." 

News of the Halo Infinite delay came about earlier in the week, with 343 industries posting a statement announcing that the release had been pushed to 2021. Studio head Chris Lee wrote that the "decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year."  

Originally set to be a launch title for the Xbox Series X with a Holiday 2020 release date window, Lee explained that "it is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday." 

Keep track of all of the next-gen releases on the horizon with our roundup of upcoming Xbox Series X games

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

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