Hands on with Battlezone’s tanks and co-op on PS VR

Tanks work well in VR. You have a big comfy seat to sit in, a nice window and a bloody great gun to make problems go away. Battlezone takes all of that and wraps it up in a procedural roguelike shooter where you have to battle other tanks, blow stuff up, hack things, protect other things and, thanks to the visual style, feel a lot like your fighting in a Tron war. 

In practice that means gliding through futuristic cities in search of anything red to to blow up. There are other tanks, turrets, aircraft and so on, and while the shooting’s simple but streamlined - just point and shoot - the VR aspects are what really brings it to life. Being able to look around the cockpit in search of targets and objectives never seems to get old. It’s a solid, stylised world but a very tactile and believable one. 

In fact just looking around the cockpit is brilliant. It’s full of screens you can pop out and read to get info on objectives, upgrades and missions. It's possible to lose a fair bit of time just browsing options and flicking through consoles. It’s maybe not the prettiest cockpit in a VR game but it is the most practical, as you pull up monitors and check everything out. 

Part of that checking involves looking over the game’s procedurally generated map that has you navigating a randomised ... uh, battle zone to reach a final objective marker way over on the other side. Progression is all about improving your gear, and unlocking new stuff is a big part of the game here as you fight through increasingly challenging areas. Weapons-wise you start with a basic unguided shell, a homing missile and an area of effect thing called Rot that slowly damages enemies caught in its cloud. Where you go with all that depends on you. 

Objectives, like the maps, vary. I tried stuff like clearing out all the enemies, hacking objectives, protecting bases and so on, with other sub-objectives (things like controlling radars to reveal all enemy locations) adding a little width to it all. Although that said it’s still a very arcadey experience. This is more about colour, speed and fun than grit and depth. 

One area where that fun gets more of a boost is the four player co-op. If only for the fact you can wave your guns at each other…

Admit it: you're totally doing that. 

Even though it’s basically just an online shooter there’s something about being able to look physically around and see a friend inhabiting the same space. There aren’t many online co-op experiences around at the moment so this is a good way to share virtual reality with friends. And everyone likes blowing stuff up. Just gliding through the city four abreast is oddly exhilarating as you sneak furtive sideway glances to see your mates out there. 

Of course, the real test will come over extended play. In short bursts the action’s immediately rewarding and a great way to show off VR to friends. However it’ll be the longer sessions, and seeing how the procedural maps and player progression build on this, that’ll be the making of Battlezone. 

Battlezone will be out on PS VR on October 13. 

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website. 

Latest in Simulation
InZOI screenshot
The Sims rival InZoi has 300 people hanging out in each of its in-game cities and they all "interact with each other in real-time"
InZOI screenshot from creation studio demo which depicts a shockingly realistic character model rendered in Unreal Engine 5
The director behind The Sims competitor InZOI spent 20 years making MMOs, but he ditched the massive RPGs after playing life sims with his son
Demon Slayer season 4 episode 2
True to the anime, Stardew Valley's hottest mod adds two romanceable Demon Slayer dudes who are both "rude and standoffish" at first
Paralives
The Sims 4's colorful competitor Paralives is bringing one of my favorite features from The Sims 3 back – the ability to customize literally everything
Let's Build a Dungeon
"They will cancel their subscription and your investors will have your head": This management sim about making the perfect MMO is so detailed it lets you play your own game
Cities: Skylines 2
Cities: Skylines 2 on console is still delayed at least until summer as devs work on "improving performance and stability"
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show