Hands-on with Gran Turismo HD Concept
Your corner-by-corner guide to Sony's hi-def race sim
Above: It's hard not to gaze in awe at the mountainside - but you should be concentrating!
Corner one: S-bend right into left
Immediately after the jump, hug the left edge of the tarmac, before touching on the anchors at about this point. Ease on the brakes slowly to prevent locking up, only releasing once you've entered the mouth of the corner. Let your speed carry you halfway around, keeping close to the gravel trap, before getting back on the accelerator and pulling the car across to the right side.
If you've tucked yourself across properly, you'll be in perfect shape to zip into the second bend. Use the throttle all the way into the corner, before stepping off and drifting around, again close to the gravel trap on the outside edge. Balance the car with the accelerator before powering out of the corner the second it starts to open up.
Above: It's hard not to gaze in awe at the mountainside - but you should be concentrating!
Corner one: S-bend right into left
Immediately after the jump, hug the left edge of the tarmac, before touching on the anchors at about this point. Ease on the brakes slowly to prevent locking up, only releasing once you've entered the mouth of the corner. Let your speed carry you halfway around, keeping close to the gravel trap, before getting back on the accelerator and pulling the car across to the right side.
If you've tucked yourself across properly, you'll be in perfect shape to zip into the second bend. Use the throttle all the way into the corner, before stepping off and drifting around, again close to the gravel trap on the outside edge. Balance the car with the accelerator before powering out of the corner the second it starts to open up.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.
What makes a Suda51 game? "Mainly pro wrestling," he says, and Grasshopper's new game couldn't avoid it if they tried
Discover the secrets of Section 31 with the latest issue of SFX
Severance season 2 will reveal more about the mysterious Eagans promises showrunner Dan Erickson, following that shocking Helly reveal: "I have a many, many page document that keeps the lore of the show"