Have you tried… demolishing the block and getting paid for it in Teardown?

Teardown
(Image credit: Tuxedo Labs)

Teardown starts slow, with a few jobs that introduce you individually to the concepts of smashing and grabbing: making way for a shopping mall by knocking down an old eyesore that turns out to be a historical center (oops), and "sneaking" into a chemical plant to steal a bunch of computers, respectively. There's joy to be had in the simple act of circling a blocky building, working out which spots to hit with your sledgehammer to bring it down in as few swings as possible - then just beating the hell out of whatever's still standing. The calming release of mindless destruction was especially welcome this week.

But it's when you put the "smash" and the "grab" together that Teardown goes from self-justified exercise in mayhem to one-person heist simulator. Another mission sent me back to the same plant. This time I needed to grab keycard readers, but the owner got wise from last time; grabbing any reader would summon the cops in 60 seconds, and I needed to snag three readers before fleeing in my escape van. Thus began roughly a dozen minutes of casing the joint to find a speedy route past all three targets, lobbing propane tanks to knock down walls that were blocking the said route, and hastily spray painting a path so - once I started the score - I could focus exclusively on legging it.

Teardown

(Image credit: Tuxedo Labs)

 

No, I don't know what kind of two-bit security company installs an alarm that only goes off if you disconnect a keycard reader and not if you blow up half the facility around it. Then again, I guess most burglar alarms are only made to keep you from breaking in through windows and doors? We all just assume that, as part of the social contract, nobody's going to drive a forklift through your living room wall. A risky assumption in hindsight.

As soon as I grabbed the first keycard, Teardown went into full-on professional mode: alarms blaring in the background, slick heist music that wordlessly sang "You know what you're doing" even as I got tripped up on jagged pieces of scaffolding. As much as I associate interesting heist stories with Coens-style plans gone wrong, everything went perfectly and my van was speeding off down the road with just under half a minute to go. Twenty-seven seconds before the police would arrive to the scream of klaxons and the smell of fresh spray paint, with no suspects in sight.

Teardown

(Image credit: Tuxedo Labs)

If you do your legwork, you might never even fail a mission in Teardown. Don't get me wrong, I probably restarted that job a half dozen times because I kept blowing up or knocking down things I shouldn't have (usually on purpose, because it's so fun to watch those physics-driven voxels crumble). But that isn't failure. Even on my rickety old PC, it only ever took a few seconds to load the map fresh and start all over. The challenge isn't in the run itself, it's in using the environment and materials on hand to set up an effective and doable route.

Teardown just hit Steam Early Access on October 29, and it only contains a fraction of what the developers at Tuxedo Labs eventually plan to do with it. They're hoping to turn the direction of the game's environments, tools, vehicles, and more toward what players most enjoy. But even if the developers dropped off the face of the earth right now and Teardown remained frozen in time, I'd still be very happy with my $19.99 purchase. Sometimes I'm in the mood to just break things. I'm always in the mood to break things very deliberately. 

CATEGORIES
Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

Read more
A factory being built and managed in Satisfactory
Forget AAA: this year, all I wanted to do was optimize my conveyor belts in Satisfactory
Skin Deep
I went from "I hope this is good" to "this might be GOTY" within 5 minutes of picking up the Steam Next Fest demo for this ridiculous stealth game
Whisper of the House screenshot of a living room with Shiba Inu decals
The Sims meets Unpacking in this cozy Steam Next Fest demo that could easily have eaten up hours of my free time
Screenshots of towns in Endzone 2
Post-apocalyptic city builder Endzone 2 is proving that Early Access is still a hit for PC
Kingmakers
"We're obsessed": After quietly dropping the best trailer of 2024, bizarre-o strategy game shows off incredible destruction tech – "If you drive a car full speed into a medieval tavern, well..."
The King is Watching
This roguelike city-builder casts you as a benevolent Lord of the Rings villain, and its Steam Next Fest demo accidentally consumed my entire evening
Latest in Action
The Legend of Zelda: Ocarina of Time screenshot showing Link, a young boy with elf-like ears and blond hair, with a surprised expression on his face
"I can't go through [with] this": The weirdest Zelda ad didn't get Nintendo's approval, but it probably happened anyway because the marketing execs were already on-site
Key art for Gears of War.
Rumored Gears of War Collection reportedly includes campaign co-op for the OG Xbox 360 games, but no PvP multiplayer
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' DLC will take place after the main game's "definite ending" in a "spookier" location, creative director says
Link and Epona
A Zelda movie is finally happening, but Nintendo's Shigeru Miyamoto used to adamantly oppose the idea even "if Steven Spielberg himself" wanted to do it
Absolum
The other devs behind the best retro beat-em-up in recent memory are making a co-op roguelike brawler that "channels the spirit" of Capcom's classic D&D games
best zombie games
"Don't bet on there being more of Last of Us": Asked about The Last of Us 3, Naughty Dog's Neil Druckmann says "this could be it"
Latest in Features
Kingdom Come: Deliverance 2 screenshot of Henry wearing a fancy coat, hat, and spectacles
I'm terrible at the combat in Kingdom Come: Deliverance 2, so I'm beating the RPG as a medieval rizz master instead
Lego Twilight, Easter Egg, Eeyore, and Flowers divided by white lines, with a GamesRadar+ new Lego badge in the middle
New Lego sets in February 2025, from Twilight to Winnie the Pooh
A cropped screenshot from the pre-alpha gameplay footage shown in the 'Introducing Battlefield Labs' video.
Battlefield 6's first teaser takes me back to the days of Modern Warfare 2 lobbies and 24/7 Metro matches, proving we all crave a return to shooters' simpler times
The Invincible War in Invincible season 3
If you think that the Invincible War is over too quickly in Invincible season 3 episode 7, you are missing the point
Lego Star Wars, Mario Kart, Harry Potter, and Marvel kits divided by white lines, with 'New Lego' in a GamesRadar+ badge at the center
New Lego sets in January 2025, from Harry Potter to Star Wars
Infinity Nikki
Infinity Nikki and The Sims' return are only the start of a retro gaming renaissance for Y2K girlies