Have you tried… navigating the pitfalls of space capitalism in Citizen Sleeper?

Citizen Sleeper
(Image credit: Fellow Traveller)

Erlin’s Eye has captured me. Not that the space station, abandoned by its corporate masters years ago and left in the hands of a ragtag group of survivors, criminals, and living space debris, can enact its will upon me in any real way. And yet, it still feels true to say now months after first picking up Citizen Sleeper.

In the confines of that space station, a series of fictional lives play out – of which my experience as a player, a Sleeper, is only a small part. Perhaps an integral part, or a pivotal one, but a part only nonetheless. The mechanics are relatively simple but cascade into more than the sum of their parts, however, and developer Jump Over the Age manages the tricky task well.

The basic premise of Citizen Sleeper has players wandering through and between the complex relationships forged between the people that live on the station, the corporations and organizations that have a vested interest in it or want one, and the ways in which the previous try to manipulate, control, or otherwise interact with the protagonist, who is an emulated consciousness with a deliberately built-in obsolescence.

Wake up, Sleeper

Citizen Sleeper

(Image credit: Fellow Traveller)

How this all plays out is through a series of tabletop-like mechanics, complete with six-sided dice. An individual die is used for an action, and the number on the die determines how potentially successful that action might be. Add to this the fact that fewer dice are granted as your body breaks down and skills that change or otherwise have an effect on dice and something as simple as deciding where to spend your limited time on Erlin’s Eye becomes quite complex.

There are no simple answers to any of the questions posed in Citizen Sleeper. Every individual character introduced, with gorgeous art by Guillaume Singelin, has their own reason for sticking around or leaving and what they’re looking to accomplish or prevent. Even though it’s for just one small segment of their lives, their histories are carefully presented through dialogue and actions while you personally help determine their futures – for better or worse.

It’s not hard to imagine the sorts of problems a game like Citizen Sleeper might have. It would have been easy enough for the title to slide into overly simplified caricatures and saccharine responses. To divy up the bad and the good with a bold dividing line. Instead, even the contract bounty hunter looking to turn you in to Essen-Arp, the company that built you, is hard not to feel sympathetic for - despite the fact that he can also be a bit of a mean-spirited lush.

Citizen Sleeper

(Image credit: Fellow Traveller)

It’s not a terribly lengthy game, with the main run of it with the vast majority of various spokes of narrative explored in around 10 hours or so, but it’s the one where I’ve spent the longest deliberating about what to do. When you’ve reached the conclusion of certain sets of drives or quests, the game indicates that some next decision will be your last.

And so I sat, and I deferred, and I explored other nooks and crannies until there were no more nooks and crannies to shine a spotlight on. And I chose - I’m not sure whether it was right or if there is even really such a concept in Citizen Sleeper. Months and months after finishing, I’m left with that thought still. Is there possibly any better praise for a video game? That it consumes some part of you, lighting a fire within that ebbs but never truly goes out?

Wouldn’t you like to find out for yourself?


Citizen Sleeper is out now on PC, Xbox One, Xbox Series X/S (on Xbox Game Pass), and Nintendo Switch. 

Rollin Bishop
US Managing Editor

Rollin is the US Managing Editor at GamesRadar+. With over 16 years of online journalism experience, Rollin has helped provide coverage of gaming and entertainment for brands like IGN, Inverse, ComicBook.com, and more. While he has approximate knowledge of many things, his work often has a focus on RPGs and animation in addition to franchises like Pokemon and Dragon Age. In his spare time, Rollin likes to import Valkyria Chronicles merch and watch anime.

Read more
Citizen Sleeper 2: Starward Vector key art featuring a sleeper floating with nearby cat
Citizen Sleeper 2: Starward Vector review – "A smart sequel that takes everything that worked from the stellar original and expands"
Citizen Sleeper 2
Citizen Sleeper 2 is doubling down on the RPG's tabletop roots, and the new push system already has me sweating
Citizen Sleeper 2
Citizen Sleeper 2 will be the last videogame in the series, while its dev focuses on making a "Citizen Sleeper tabletop game in full"
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
The Stone of Madness screenshot of Alfredo and Eduardo facing a large moveable crate, with an enemy standing guard outside the room.
Escaping an asylum hidden in an 18th century Spanish monastery is a curious concept for a stealth game, but I couldn't put this one down
Avowed screenshot
Avowed's dialogue can feel more like a tabletop RPG than Baldur's Gate 3's, but in a totally different way
Latest in RPG
A Dragon Age character stares out against a blue background.
BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
Baldur's Gate 3 the vampire Astarion covered in blood
Baldur’s Gate 3 Astarion actor Neil Newbon warns games industry that "AI will have deep ramifications" if not properly regulated: "I believe in experiencing life and art through human expression, not software"
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG
Cabernet screenshot showing vampire protagonist Liza sucking someone's blood
Cabernet is the kind of vampire RPG I've been looking for since Masquerade Bloodlines, and I'm already plotting my next run 6 hours in
The Elder Scrolls IV: Oblivion
While Bethesda celebrates The Elder Scrolls 4: Oblivion's 19th birthday with a "Happy Anniversary" post, fans of the RPG had more in mind: "It would be perfect to... announce something"
Latest in News
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game
screenshot from Rogue Light Deck Builder showing a claymation figure sitting behind a desk.
With 97% positive reviews on Steam, Rogue Light Deck Builder is a hilarious $3 parody game that takes its name very literally
Lady Dimitrescu and Austin Abrams
The new Resident Evil movie may have found a lead in a Euphoria star
Leatherface and Glen Powell
Glenn Powell could be taking a swing at a new Texas Chainsaw Massacre
Xenomorph in Alien: Earth
New Alien: Earth clip shows the last of another expendable crew
Adam Scott as Mark S and Britt Lower as Helly R in Severance season 2
There might have been another reason for Mark's decision in the Severance season 2 finale