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What utterly ruins the illusion is that even the most terrifying creatures have absolutely no intelligence. A minion’s idea of a good time is to run toward you, sword drawn, until dead. His superior has the same problem. It’s something you can exploit. All that really matters is how much health they have, if they have any special attacks such as mystic fireballs or toxic plumes, and how they play in packs. Some demons cast shields on others. So kill them first. One breed of zombie will spawn infinite waves of his kind. So make him your primary target. Boss fights are a chore: just walk backward, firing, until death. Yours or theirs.
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Genre | Role Playing |
Description | Harkens back to Diablo well enough, but it's just not the gory horror-spree we were hoping for. |
Platform | "PC","Xbox 360" |
US censor rating | "Mature","Mature" |
UK censor rating | "","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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