Here's what the first Fallout 4 patch fixes
Fallout 4's first patch is here, at least in beta form, and with it comes the details of what's being fixed. This is currently only live for PC players who like taking risks, with the advice being to back up your saves before trying it out, but we know the PS4/Xbox One versions aren't too far away - this is basically some public testing ahead of that.
There's obviously been a few Fallout 4 glitches caught on camera but overall the game's been relatively robust, which is why the patch notes are short but sweet:
New Features
• Number pad keys can now be used for remapping
• Remapping Activate now works on Quick Container
Fixes
• General memory and stability improvements
• Fixed issue where equipped weapons become locked after completing Reunions
• Fixed issue with When Freedom Calls where the quest would not complete
• During Confidence Man, fixed issue where player's health would continuously regenerate
• Fixed crash related to jumping into water and reloading saved games
• Fixed issue where Launcher would not save God Rays Quality setting properly
If that looks like not much is going on, it might be because Bethesda seem to have been sneaking out a few soft patches on the sly. Things like Dogmeat's ability to steal the Cryolater, for example, doesn't work anymore, suggesting less critical issues are being quietly fixed in the background. Those 'general memory and stability improvements' will probably also make it safer to start messing about with more optimisation and bigger issues later on.
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I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
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