GamesRadar+ Verdict
Pros
- +
Creature caravans
- +
The random map generator
- +
Surly rune-slinging dwarves
Cons
- -
Three brain-tranquilizing campaigns
- -
Lingering bugs
- -
Paying for the random map generator
Why you can trust GamesRadar+
Somewhere along the way it seems Russian development team Nival Interactive got its signals crossed. What we wanted after the promising mess that was Heroes of Might and Magic V were fixes, and after the fixes, an expansion with a campaign worth playing. Not just a hodgepodge of features that frankly should have been in the original or dished up alongside the patches.
More info
Genre | Strategy |
Description | Too much filler and too many features they should have included the first go-round make this expansion dullsville with bells on. |
Franchise name | Heroes of Might and Magic |
UK franchise name | Heroes of Might and Magic |
Platform | PC |
US censor rating | Teen |
Alternative names | Heroes of Might and Magic 5: Hammers of Fate, HoMM V: Hammers of Fate, HoMM V: Hammers of Fate |
Release date | 14 November 2006 (US), 14 November 2006 (UK) |

Ahead of GTA 6, Take-Two CEO says he’s “not worried about AI creating hits” because it’s built on recycled data: “Big hits […] need to be created out of thin air”

Getting Over It creator Bennett Foddy threatens the world once again: If you want Baby Steps to be a brutal rage game, "you can inflict that on yourself"

A Simpsons Hit and Run Remake will probably never happen – and I don't want it to